public Surface(int width, int height, Format format, Multisampling msaa) { _width = width; _height = height; _format = format; _multisampling = msaa; }
public DepthStencilDesc(int width, int height, Format format, Multisampling sampling, bool readable) { Width = width; Height = height; this.Format = format; Sampling = sampling; Readable = readable; }
public TextureDesc() { MipLevels = 1; Format = Graphics.Format.UNKNOWN; SamplerDesc = Multisampling.Disable; Usage = ResourceUsage.Default; BindFlags = Graphics.BindFlags.ShaderResource; CPUAccessFlags = CpuAccessFlags.None; Options = ResourceOptionFlags.None; }
public DepthStencil CreateDepthStencil(int width, int height, Format format, Multisampling multisampling) { return(CreateDepthStencil(new DepthStencilDesc(width, height, format, multisampling, false))); }
public DepthStencil(int width, int height, Format format, Multisampling msaa) : base(width, height, format, msaa) { }
public RenderTarget(int width, int height, Format format, Multisampling msaa) : base(width, height, format, msaa) { }