Пример #1
0
        public static void VerifyDodecahedron()
        {
            // Get the points.
            Point3D A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T;

            G3.DodecahedronPoints(
                out A, out B, out C, out D, out E,
                out F, out G, out H, out I, out J,
                out K, out L, out M, out N, out O,
                out P, out Q, out R, out S, out T);

            // Verify the points.
            G3.VerifyPoints(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T);

            // Verify the faces.
            G3.VerifyPolygon(E, D, C, B, A);
            G3.VerifyPolygon(A, B, G, K, F);
            G3.VerifyPolygon(A, F, O, J, E);
            G3.VerifyPolygon(E, J, N, I, D);
            G3.VerifyPolygon(D, I, M, H, C);
            G3.VerifyPolygon(C, H, L, G, B);
            G3.VerifyPolygon(K, P, T, O, F);
            G3.VerifyPolygon(O, T, S, N, J);
            G3.VerifyPolygon(N, S, R, M, I);
            G3.VerifyPolygon(M, R, Q, L, H);
            G3.VerifyPolygon(L, Q, P, K, G);
            G3.VerifyPolygon(P, Q, R, S, T);
        }
Пример #2
0
        // Make a dodecahedron without texture coordinates or smoothing.
        public static void AddDodecahedron(this MeshGeometry3D mesh)
        {
            // Get the points.
            Point3D A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T;

            G3.DodecahedronPoints(
                out A, out B, out C, out D, out E,
                out F, out G, out H, out I, out J,
                out K, out L, out M, out N, out O,
                out P, out Q, out R, out S, out T);

            // Make the faces.
            mesh.AddPolygon(E, D, C, B, A);
            mesh.AddPolygon(A, B, G, K, F);
            mesh.AddPolygon(A, F, O, J, E);
            mesh.AddPolygon(E, J, N, I, D);
            mesh.AddPolygon(D, I, M, H, C);
            mesh.AddPolygon(C, H, L, G, B);
            mesh.AddPolygon(K, P, T, O, F);
            mesh.AddPolygon(O, T, S, N, J);
            mesh.AddPolygon(N, S, R, M, I);
            mesh.AddPolygon(M, R, Q, L, H);
            mesh.AddPolygon(L, Q, P, K, G);
            mesh.AddPolygon(P, Q, R, S, T);
        }