コード例 #1
0
        public static void VerifyDodecahedron()
        {
            // Get the points.
            Point3D A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T;

            G3.DodecahedronPoints(
                out A, out B, out C, out D, out E,
                out F, out G, out H, out I, out J,
                out K, out L, out M, out N, out O,
                out P, out Q, out R, out S, out T);

            // Verify the points.
            G3.VerifyPoints(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T);

            // Verify the faces.
            G3.VerifyPolygon(E, D, C, B, A);
            G3.VerifyPolygon(A, B, G, K, F);
            G3.VerifyPolygon(A, F, O, J, E);
            G3.VerifyPolygon(E, J, N, I, D);
            G3.VerifyPolygon(D, I, M, H, C);
            G3.VerifyPolygon(C, H, L, G, B);
            G3.VerifyPolygon(K, P, T, O, F);
            G3.VerifyPolygon(O, T, S, N, J);
            G3.VerifyPolygon(N, S, R, M, I);
            G3.VerifyPolygon(M, R, Q, L, H);
            G3.VerifyPolygon(L, Q, P, K, G);
            G3.VerifyPolygon(P, Q, R, S, T);
        }
コード例 #2
0
        // Make a dodecahedron without texture coordinates or smoothing.
        public static void AddDodecahedron(this MeshGeometry3D mesh)
        {
            // Get the points.
            Point3D A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T;

            G3.DodecahedronPoints(
                out A, out B, out C, out D, out E,
                out F, out G, out H, out I, out J,
                out K, out L, out M, out N, out O,
                out P, out Q, out R, out S, out T);

            // Make the faces.
            mesh.AddPolygon(E, D, C, B, A);
            mesh.AddPolygon(A, B, G, K, F);
            mesh.AddPolygon(A, F, O, J, E);
            mesh.AddPolygon(E, J, N, I, D);
            mesh.AddPolygon(D, I, M, H, C);
            mesh.AddPolygon(C, H, L, G, B);
            mesh.AddPolygon(K, P, T, O, F);
            mesh.AddPolygon(O, T, S, N, J);
            mesh.AddPolygon(N, S, R, M, I);
            mesh.AddPolygon(M, R, Q, L, H);
            mesh.AddPolygon(L, Q, P, K, G);
            mesh.AddPolygon(P, Q, R, S, T);
        }