public override void Initialize()
        {
            var renderable = ParentGameObject.GetComponent<IRenderComponent>();

            if (renderable != null)
            {
                textRenderable = renderable.GetRenderable(textRenderableName) as TextRenderable;

                if (textRenderable != null)
                {
                    textRenderable.Text = string.Format(BaseText, 0);
                }
            }

            base.Initialize();
        }
Пример #2
0
 protected TextRenderable(TextRenderable old)
     : base(old)
 {
     Text = old.Text;
     Font = old.Font;
 }
 protected TextRenderable(TextRenderable old)
     : base(old)
 {
     Text = old.Text;
     Font = old.Font;
 }