public override void Initialize() { var renderable = ParentGameObject.GetComponent<IRenderComponent>(); if (renderable != null) { textRenderable = renderable.GetRenderable(textRenderableName) as TextRenderable; if (textRenderable != null) { textRenderable.Text = string.Format(BaseText, 0); } } base.Initialize(); }
protected TextRenderable(TextRenderable old) : base(old) { Text = old.Text; Font = old.Font; }