/// <summary>
        /// 填充加载配置成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载配置成功事件。</returns>
        public LoadConfigSuccessEventArgs Fill(GameFramework.Config.LoadConfigSuccessEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;

            ConfigName      = loadConfigInfo.ConfigName;
            ConfigAssetName = e.ConfigAssetName;
            Duration        = e.Duration;
            UserData        = loadConfigInfo.UserData;

            return(this);
        }
        /// <summary>
        /// 填充加载配置更新事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载配置更新事件。</returns>
        public LoadConfigUpdateEventArgs Fill(GameFramework.Config.LoadConfigUpdateEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;

            ConfigName      = loadConfigInfo.ConfigName;
            ConfigAssetName = e.ConfigAssetName;
            Progress        = e.Progress;
            UserData        = loadConfigInfo.UserData;

            return(this);
        }
Пример #3
0
        /// <summary>
        /// 填充加载配置失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载配置失败事件。</returns>
        public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;

            ConfigName      = loadConfigInfo.ConfigName;
            ConfigAssetName = e.ConfigAssetName;
            ErrorMessage    = e.ErrorMessage;
            UserData        = loadConfigInfo.UserData;

            return(this);
        }
Пример #4
0
        /// <summary>
        /// 填充加载配置时加载依赖资源事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载配置时加载依赖资源事件。</returns>
        public LoadConfigDependencyAssetEventArgs Fill(GameFramework.Config.LoadConfigDependencyAssetEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;

            ConfigName          = loadConfigInfo.ConfigName;
            ConfigAssetName     = e.ConfigAssetName;
            DependencyAssetName = e.DependencyAssetName;
            LoadedCount         = e.LoadedCount;
            TotalCount          = e.TotalCount;
            UserData            = loadConfigInfo.UserData;

            return(this);
        }
Пример #5
0
        /// <summary>
        /// 加载配置。
        /// </summary>
        /// <param name="configAsset">配置资源。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>加载是否成功。</returns>
        public bool LoadConfig(object configAsset, object userData)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)userData;

            return(LoadConfig(loadConfigInfo.ConfigName, configAsset, loadConfigInfo.UserData));
        }