/// <summary> /// 填充加载配置成功事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置成功事件。</returns> public LoadConfigSuccessEventArgs Fill(GameFramework.Config.LoadConfigSuccessEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; Duration = e.Duration; UserData = loadConfigInfo.UserData; return(this); }
/// <summary> /// 填充加载配置更新事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置更新事件。</returns> public LoadConfigUpdateEventArgs Fill(GameFramework.Config.LoadConfigUpdateEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; Progress = e.Progress; UserData = loadConfigInfo.UserData; return(this); }
/// <summary> /// 填充加载配置失败事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置失败事件。</returns> public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; ErrorMessage = e.ErrorMessage; UserData = loadConfigInfo.UserData; return(this); }
/// <summary> /// 填充加载配置时加载依赖资源事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>加载配置时加载依赖资源事件。</returns> public LoadConfigDependencyAssetEventArgs Fill(GameFramework.Config.LoadConfigDependencyAssetEventArgs e) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData; ConfigName = loadConfigInfo.ConfigName; ConfigAssetName = e.ConfigAssetName; DependencyAssetName = e.DependencyAssetName; LoadedCount = e.LoadedCount; TotalCount = e.TotalCount; UserData = loadConfigInfo.UserData; return(this); }
/// <summary> /// 加载配置。 /// </summary> /// <param name="configAsset">配置资源。</param> /// <param name="userData">用户自定义数据。</param> /// <returns>加载是否成功。</returns> public bool LoadConfig(object configAsset, object userData) { LoadConfigInfo loadConfigInfo = (LoadConfigInfo)userData; return(LoadConfig(loadConfigInfo.ConfigName, configAsset, loadConfigInfo.UserData)); }