public void SetPosition(Vector2 position) { SetPosition(position.X, position.Y); }
public void SetTargetPosition(Vector2 target) { SetTargetPosition(target.X, target.Y); }
public void SetMeasureMatrix(Vector2 xMtxElements, Vector2 yMtxElements) { State[StateVar.XMeasureMtx] = xMtxElements; State[StateVar.YMeasureMtx] = yMtxElements; }
public void SetControlMatrix(Vector2 xMtxElements, Vector2 yMtxElements) { State[StateVar.XControlMtx] = xMtxElements; State[StateVar.YControlMtx] = yMtxElements; }
public void ApplyMoment(Vector2 moment) { ApplyMoment(moment.X, moment.Y); }
public void ApplyForce(Vector2 force) { ApplyForce(force.X, force.Y); }
public void SetVelocity(Vector2 velocity) { SetVelocity(velocity.X, velocity.Y); }