Пример #1
0
        //public void OnBeginDrag(BaseEventData eventData)
        //{
        //    var g = EventSystem.current.currentSelectedGameObject;
        //    UGUIEvent.onCancelHandle(g, eventData);
        //}

        public void OnDrag(BaseEventData eventData)
        {
            var g = EventSystem.current.currentSelectedGameObject;
            PointerEventData ped = eventData as PointerEventData;

            UGUIEvent.onDragHandle(g, ped.delta);
        }
Пример #2
0
        public void OnPointerClick(BaseEventData eventData)
        {
            //PointerEventData ped = eventData as PointerEventData;
            var g = EventSystem.current.currentSelectedGameObject;

            UGUIEvent.onClickHandle(g, eventData);
        }
Пример #3
0
        public void OnPointerClick(BaseEventData eventData)
        {
            //PointerEventData ped = eventData as PointerEventData;
            var g = eventData.selectedObject;

            UGUIEvent.onClickHandle(g, eventData);
        }
Пример #4
0
        //public void OnBeginDrag(BaseEventData eventData)
        //{
        //    var g = EventSystem.current.currentSelectedGameObject;
        //    UGUIEvent.onCancelHandle(g, eventData);
        //}

        public void OnDrag(BaseEventData eventData)
        {
            var g = eventData.selectedObject;
            PointerEventData ped = eventData as PointerEventData;

            UGUIEvent.onDragHandle(g, ped.delta);
        }
Пример #5
0
        public void OnButtonClick(Object arg)
        {
            var g = EventSystem.current.currentSelectedGameObject;

            UGUIEvent.onClickHandle(g, arg); //Debug.Log("you are click "+g);
        }
Пример #6
0
        public void OnCancel(BaseEventData eventData)
        {
            var g = EventSystem.current.currentSelectedGameObject;

            UGUIEvent.onCancelHandle(g, eventData);
        }
Пример #7
0
        public void OnPointerUp(BaseEventData eventData)
        {
            var g = EventSystem.current.currentSelectedGameObject;

            UGUIEvent.onPressHandle(g, eventData);
        }
Пример #8
0
        public void OnCustomerEvent(MonoBehaviour arg)
        {
            var g = EventSystem.current.currentSelectedGameObject;

            UGUIEvent.onCustomerHandle(g, arg); //Debug.Log("you are click "+g);
        }
Пример #9
0
        public void OnCancel(BaseEventData eventData)
        {
            var g = eventData.selectedObject;

            UGUIEvent.onCancelHandle(g, eventData);
        }
Пример #10
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        public void OnSelect(BaseEventData eventData)
        {
            var g = eventData.selectedObject;

            UGUIEvent.onSelectHandle(g, eventData);
        }
Пример #11
0
        public void OnPointerUp(BaseEventData eventData)
        {
            var g = eventData.selectedObject;

            UGUIEvent.onPressHandle(g, eventData);
        }