Пример #1
0
 public void Finish(string stageName)
 {
     Prefs.SetFloat(GetKey(stageName), Weight);
 }
Пример #2
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 protected override void Write(string value)
 {
     Prefs.SetString(Key, value);
 }
Пример #3
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 /// <summary>
 /// Saves the current volume of the channel to PlayerPrefs
 /// </summary>
 internal void Save()
 {
     Prefs.SetFloat(_playerPrefsKey, _currentVolume);
 }
Пример #4
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 protected override void Write(float value)
 {
     Prefs.SetFloat(Key, value);
 }
Пример #5
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 protected override string Read()
 {
     return(Prefs.GetString(Key));
 }
Пример #6
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 protected override void Write(bool value)
 {
     Prefs.SetBool(Key, value);
 }
Пример #7
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 protected override float Read()
 {
     return(Prefs.GetFloat(Key));
 }
Пример #8
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 protected override bool Read()
 {
     return(Prefs.GetBool(Key));
 }
Пример #9
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 protected override void Write(int value)
 {
     Prefs.SetInt(Key, value);
 }
Пример #10
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 protected override int Read()
 {
     return(Prefs.GetInt(Key));
 }
Пример #11
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 public void DeleteKey()
 {
     Prefs.Delete(_key);
 }
Пример #12
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 public bool HasKey()
 {
     return(Prefs.Exists(_key));
 }