public void UpdateLayerFromPart(HEU_SessionBase session, HEU_PartData part)
		{
			HEU_GeoNode geoNode = part.ParentGeoNode;

			HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
			bool bResult = session.GetVolumeInfo(geoNode.GeoID, part.PartID, ref volumeInfo);
			if (!bResult || volumeInfo.tupleSize != 1 || volumeInfo.zLength != 1 || volumeInfo.storage != HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
			{
				return;
			}

			string volumeName = HEU_SessionManager.GetString(volumeInfo.nameSH, session);
			part.SetVolumeLayerName(volumeName);

			//Debug.LogFormat("Part name: {0}, GeoName: {1}, Volume Name: {2}, Display: {3}", part.PartName, geoNode.GeoName, volumeName, geoNode.Displayable);

			bool bHeightPart = volumeName.Equals(HEU_Defines.HAPI_HEIGHTFIELD_LAYERNAME_HEIGHT);
			bool bMaskPart = volumeName.Equals(HEU_Defines.HAPI_HEIGHTFIELD_LAYERNAME_MASK);

			HEU_VolumeLayer layer = GetLayer(volumeName);
			if (layer == null)
			{
				layer = new HEU_VolumeLayer();
				layer._layerName = volumeName;

				if (bHeightPart)
				{
					_layers.Insert(0, layer);
				}
				else if(!bMaskPart)
				{
					_layers.Add(layer);
				}
			}

			layer._part = part;
			layer._xLength = volumeInfo.xLength;
			layer._yLength = volumeInfo.yLength;

			if (!bMaskPart)
			{
				GetPartLayerAttributes(session, geoNode.GeoID, part.PartID, layer);
			}

			if (!bHeightPart)
			{
				// Non-height parts don't have any outputs as they are simply layers carrying info
				part.DestroyAllData();
			}
			else
			{
				// Height part

				List<HEU_TreePrototypeInfo> treePrototypeInfos = HEU_TerrainUtility.GetTreePrototypeInfosFromPart(session, geoNode.GeoID, part.PartID);
				if (treePrototypeInfos != null)
				{
					if (_scatterTrees == null)
					{
						_scatterTrees = new HEU_VolumeScatterTrees();
					}
					_scatterTrees._treePrototypInfos = treePrototypeInfos;
				}
			}

			if (!_updatedLayers.Contains(layer))
			{
				if (bHeightPart)
				{
					_updatedLayers.Insert(0, layer);
				}
				else if (!bMaskPart)
				{
					_updatedLayers.Add(layer);
				}
			}
		}
Пример #2
0
	public void UpdateLayerFromPart(HEU_SessionBase session, HEU_PartData part)
	{
	    HEU_GeoNode geoNode = part.ParentGeoNode;

	    HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
	    bool bResult = session.GetVolumeInfo(geoNode.GeoID, part.PartID, ref volumeInfo);
	    if (!bResult || volumeInfo.tupleSize != 1 || volumeInfo.zLength != 1 || volumeInfo.storage != HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
	    {
		return;
	    }

	    string volumeName = HEU_SessionManager.GetString(volumeInfo.nameSH, session);
	    part.SetVolumeLayerName(volumeName);

	    //Debug.LogFormat("Part name: {0}, GeoName: {1}, Volume Name: {2}, Display: {3}", part.PartName, geoNode.GeoName, volumeName, geoNode.Displayable);

	    HFLayerType layerType = HEU_TerrainUtility.GetHeightfieldLayerType(session, geoNode.GeoID, part.PartID, volumeName);

	    HEU_VolumeLayer layer = GetLayer(volumeName);
	    if (layer == null)
	    {
		layer = new HEU_VolumeLayer();
		layer._layerName = volumeName;

		if (layerType == HFLayerType.HEIGHT)
		{
		    _layers.Insert(0, layer);
		}
		else if (layerType != HFLayerType.MASK)
		{
		    _layers.Add(layer);
		}
	    }

	    layer._part = part;
	    layer._xLength = volumeInfo.xLength;
	    layer._yLength = volumeInfo.yLength;
	    layer._layerType = layerType;

	    if (layerType != HFLayerType.MASK)
	    {
		GetPartLayerAttributes(session, geoNode.GeoID, part.PartID, layer);
	    }

	    if (layerType != HFLayerType.HEIGHT)
	    {
		// Non-height parts don't have any outputs as they are simply layers carrying info
		part.DestroyAllData();
	    }
	    else
	    {
		// Height part
		// Might contain terrain properties via attributes (i.e. not layer specific, but for entire terrain)

		// Scatter Tree Prototypes
		List<HEU_TreePrototypeInfo> treePrototypeInfos = HEU_TerrainUtility.GetTreePrototypeInfosFromPart(session, geoNode.GeoID, part.PartID);
		if (treePrototypeInfos != null)
		{
		    if (_scatterTrees == null)
		    {
			_scatterTrees = new HEU_VolumeScatterTrees();
		    }
		    _scatterTrees._treePrototypInfos = treePrototypeInfos;
		}

		HEU_TerrainUtility.PopulateDetailProperties(session, geoNode.GeoID,
			part.PartID, ref _detailProperties);
	    }

	    if (!_updatedLayers.Contains(layer))
	    {
		if (layerType == HFLayerType.HEIGHT)
		{
		    _updatedLayers.Insert(0, layer);
		}
		else if (layerType != HFLayerType.MASK)
		{
		    _updatedLayers.Add(layer);
		}
	    }
	}
Пример #3
0
		public bool GenerateTerrainBuffers(HEU_SessionBase session, HAPI_NodeId nodeID, List<HAPI_PartInfo> volumeParts,
			List<HAPI_PartInfo> scatterInstancerParts, out List<HEU_LoadBufferVolume> volumeBuffers)
		{
			volumeBuffers = null;
			if (volumeParts.Count == 0)
			{
				return true;
			}

			volumeBuffers = new List<HEU_LoadBufferVolume>();

			int numParts = volumeParts.Count;
			for (int i = 0; i < numParts; ++i)
			{
				HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
				bool bResult = session.GetVolumeInfo(nodeID, volumeParts[i].id, ref volumeInfo);
				if (!bResult || volumeInfo.tupleSize != 1 || volumeInfo.zLength != 1 || volumeInfo.storage != HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
				{
					SetLog(HEU_LoadData.LoadStatus.ERROR, "This heightfield is not supported. Please check documentation.");
					return false;
				}

				if (volumeInfo.xLength != volumeInfo.yLength)
				{
					SetLog(HEU_LoadData.LoadStatus.ERROR, "Non-square sized terrain not supported.");
					return false;
				}

				string volumeName = HEU_SessionManager.GetString(volumeInfo.nameSH, session);
				bool bHeightPart = volumeName.Equals(HEU_Defines.HAPI_HEIGHTFIELD_LAYERNAME_HEIGHT);
				bool bMaskPart = volumeName.Equals(HEU_Defines.HAPI_HEIGHTFIELD_LAYERNAME_MASK);

				//Debug.LogFormat("Part name: {0}, GeoName: {1}, Volume Name: {2}, Display: {3}", part.PartName, geoNode.GeoName, volumeName, geoNode.Displayable);

				// Ignoring mask layer because it is Houdini-specific (same behaviour as regular HDA terrain generation)
				if (bMaskPart)
				{
					continue;
				}

				HEU_LoadBufferVolumeLayer layer = new HEU_LoadBufferVolumeLayer();
				layer._layerName = volumeName;
				layer._partID = volumeParts[i].id;
				layer._heightMapWidth = volumeInfo.xLength;
				layer._heightMapHeight = volumeInfo.yLength;

				Matrix4x4 volumeTransformMatrix = HEU_HAPIUtility.GetMatrixFromHAPITransform(ref volumeInfo.transform, false);
				layer._position = HEU_HAPIUtility.GetPosition(ref volumeTransformMatrix);
				Vector3 scale = HEU_HAPIUtility.GetScale(ref volumeTransformMatrix);

				// Calculate real terrain size in both Houdini and Unity.
				// The height values will be mapped over this terrain size.
				float gridSpacingX = scale.x * 2f;
				float gridSpacingY = scale.y * 2f;
				layer._terrainSizeX = Mathf.Round((volumeInfo.xLength - 1) * gridSpacingX);
				layer._terrainSizeY = Mathf.Round((volumeInfo.yLength - 1) * gridSpacingY);

				// Get volume bounds for calculating position offset
				session.GetVolumeBounds(nodeID, volumeParts[i].id, 
					out layer._minBounds.x, out layer._minBounds.y, out layer._minBounds.z, 
					out layer._maxBounds.x, out layer._maxBounds.y, out layer._maxBounds.z, 
					out layer._center.x, out layer._center.y, out layer._center.z);

				// Look up TerrainLayer file via attribute if user has set it
				layer._layerPath = HEU_GeneralUtility.GetAttributeStringValueSingle(session, nodeID, volumeParts[i].id,
					HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_TERRAINLAYER_FILE_ATTR, HAPI_AttributeOwner.HAPI_ATTROWNER_PRIM);

				LoadStringFromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_TEXTURE_DIFFUSE_ATTR, ref layer._diffuseTexturePath);
				LoadStringFromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_TEXTURE_MASK_ATTR, ref layer._maskTexturePath);
				LoadStringFromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_TEXTURE_NORMAL_ATTR, ref layer._normalTexturePath);

				LoadFloatFromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_NORMAL_SCALE_ATTR, ref layer._normalScale);
				LoadFloatFromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_METALLIC_ATTR, ref layer._metallic);
				LoadFloatFromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_SMOOTHNESS_ATTR, ref layer._smoothness);

				LoadLayerColorFromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_SPECULAR_ATTR, ref layer._specularColor);
				LoadLayerVector2FromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_TILE_OFFSET_ATTR, ref layer._tileOffset);
				LoadLayerVector2FromAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_TILE_SIZE_ATTR, ref layer._tileSize);

				// Get the height values from Houdini along with the min and max height range.
				layer._normalizedHeights = HEU_TerrainUtility.GetNormalizedHeightmapFromPartWithMinMax(_session, nodeID, volumeParts[i].id, volumeInfo.xLength, volumeInfo.yLength, ref layer._minHeight, ref layer._maxHeight, ref layer._heightRange);

				// Get the tile index, if it exists, for this part
				HAPI_AttributeInfo tileAttrInfo = new HAPI_AttributeInfo();
				int[] tileAttrData = new int[0];
				HEU_GeneralUtility.GetAttribute(session, nodeID, volumeParts[i].id, HEU_Defines.HAPI_HEIGHTFIELD_TILE_ATTR, ref tileAttrInfo, ref tileAttrData, session.GetAttributeIntData);

				int tileIndex = 0;
				if (tileAttrInfo.exists && tileAttrData.Length == 1)
				{
					tileIndex = tileAttrData[0];
				}

				// Add layer based on tile index
				if (tileIndex >= 0)
				{
					HEU_LoadBufferVolume volumeBuffer = null;
					for(int j = 0; j < volumeBuffers.Count; ++j)
					{
						if (volumeBuffers[j]._tileIndex == tileIndex)
						{
							volumeBuffer = volumeBuffers[j];
							break;
						}
					}

					if (volumeBuffer == null)
					{
						volumeBuffer = new HEU_LoadBufferVolume();
						volumeBuffer.InitializeBuffer(volumeParts[i].id, volumeName, false, false);

						volumeBuffer._tileIndex = tileIndex;
						volumeBuffers.Add(volumeBuffer);
					}

					if (bHeightPart)
					{
						// Height layer always first layer
						volumeBuffer._layers.Insert(0, layer);

						volumeBuffer._heightMapWidth = layer._heightMapWidth;
						volumeBuffer._heightMapHeight = layer._heightMapHeight;
						volumeBuffer._terrainSizeX = layer._terrainSizeX;
						volumeBuffer._terrainSizeY = layer._terrainSizeY;
						volumeBuffer._heightRange = (layer._maxHeight - layer._minHeight);

						// Look up TerrainData file path via attribute if user has set it
						volumeBuffer._terrainDataPath = HEU_GeneralUtility.GetAttributeStringValueSingle(session, nodeID, volumeBuffer._id,
							HEU_Defines.DEFAULT_UNITY_HEIGHTFIELD_TERRAINDATA_FILE_ATTR, HAPI_AttributeOwner.HAPI_ATTROWNER_PRIM);

						// Load the TreePrototype buffers
						List<HEU_TreePrototypeInfo> treePrototypeInfos = HEU_TerrainUtility.GetTreePrototypeInfosFromPart(session, nodeID, volumeBuffer._id);
						if (treePrototypeInfos != null)
						{
							if (volumeBuffer._scatterTrees == null)
							{
								volumeBuffer._scatterTrees = new HEU_VolumeScatterTrees();
							}
							volumeBuffer._scatterTrees._treePrototypInfos = treePrototypeInfos;
						}

					}
					else
					{
						volumeBuffer._layers.Add(layer);
					}
				}

				Sleep();
			}

			// Each volume buffer is a self contained terrain tile
			foreach(HEU_LoadBufferVolume volumeBuffer in volumeBuffers)
			{
				List<HEU_LoadBufferVolumeLayer> layers = volumeBuffer._layers;
				//Debug.LogFormat("Heightfield: tile={0}, layers={1}", tile._tileIndex, layers.Count);

				int heightMapWidth = volumeBuffer._heightMapWidth;
				int heightMapHeight = volumeBuffer._heightMapHeight;

				int numLayers = layers.Count;
				if (numLayers > 0)
				{
					// Convert heightmap values from Houdini to Unity
					volumeBuffer._heightMap = HEU_TerrainUtility.ConvertHeightMapHoudiniToUnity(heightMapWidth, heightMapHeight, layers[0]._normalizedHeights);

					Sleep();

					// Convert splatmap values from Houdini to Unity.
					// Start at 2nd index since height is strictly for height values (not splatmap).
					List<float[]> heightFields = new List<float[]>();
					for(int m = 1; m < numLayers; ++m)
					{
						heightFields.Add(layers[m]._normalizedHeights);
					}

					// The number of maps are the number of splatmaps (ie. non height/mask layers)
					int numMaps = heightFields.Count;
					if (numMaps > 0)
					{
						// Using the first splatmap size for all splatmaps
						volumeBuffer._splatMaps = HEU_TerrainUtility.ConvertHeightFieldToAlphaMap(layers[1]._heightMapWidth, layers[1]._heightMapHeight, heightFields);
					}
					else
					{
						volumeBuffer._splatMaps = null;
					}

					volumeBuffer._position = new Vector3((volumeBuffer._terrainSizeX + volumeBuffer._layers[0]._minBounds.x), volumeBuffer._layers[0]._minHeight + volumeBuffer._layers[0]._position.y, volumeBuffer._layers[0]._minBounds.z);
				}
			}

			// Process the scatter instancer parts to get the scatter data
			for (int i = 0; i < scatterInstancerParts.Count; ++i)
			{
				// Find the terrain tile (use primitive attr). Assume 0 tile if not set (i.e. not split into tiles)
				int terrainTile = 0;
				HAPI_AttributeInfo tileAttrInfo = new HAPI_AttributeInfo();
				int[] tileAttrData = new int[0];
				if (HEU_GeneralUtility.GetAttribute(session, nodeID, scatterInstancerParts[i].id, HEU_Defines.HAPI_HEIGHTFIELD_TILE_ATTR, ref tileAttrInfo, ref tileAttrData, session.GetAttributeIntData))
				{
					if (tileAttrData != null && tileAttrData.Length > 0)
					{
						terrainTile = tileAttrData[0];
					}
				}

				// Find the volume layer associated with this part using the terrain tile index
				HEU_LoadBufferVolume volumeBuffer = GetLoadBufferVolumeFromTileIndex(terrainTile, volumeBuffers);
				if (volumeBuffer == null)
				{
					continue;
				}

				HEU_TerrainUtility.PopulateScatterInfo(session, nodeID, scatterInstancerParts[i].id, scatterInstancerParts[i].pointCount, ref volumeBuffer._scatterTrees);
			}

			return true;
		}
Пример #4
0
		public void UpdateLayerFromPart(HEU_SessionBase session, HEU_PartData part)
		{
			HEU_GeoNode geoNode = part.ParentGeoNode;

			HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
			bool bResult = session.GetVolumeInfo(geoNode.GeoID, part.PartID, ref volumeInfo);
			if (!bResult || volumeInfo.tupleSize != 1 || volumeInfo.zLength != 1 || volumeInfo.storage != HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
			{
				return;
			}

			string volumeName = HEU_SessionManager.GetString(volumeInfo.nameSH, session);
			part.SetVolumeLayerName(volumeName);

			//Debug.LogFormat("Part name: {0}, GeoName: {1}, Volume Name: {2}, Display: {3}", part.PartName, geoNode.GeoName, volumeName, geoNode.Displayable);

			HEU_VolumeLayer.HFLayerType layerType = GetHeightfieldLayerType(session, geoNode.GeoID, part.PartID, volumeName);

			HEU_VolumeLayer layer = GetLayer(volumeName);
			if (layer == null)
			{
				layer = new HEU_VolumeLayer();
				layer._layerName = volumeName;

				if (layerType == HEU_VolumeLayer.HFLayerType.HEIGHT)
				{
					_layers.Insert(0, layer);
				}
				else if(layerType != HEU_VolumeLayer.HFLayerType.MASK)
				{
					_layers.Add(layer);
				}
			}

			layer._part = part;
			layer._xLength = volumeInfo.xLength;
			layer._yLength = volumeInfo.yLength;
			layer._layerType = layerType;

			if (layerType != HEU_VolumeLayer.HFLayerType.MASK)
			{
				GetPartLayerAttributes(session, geoNode.GeoID, part.PartID, layer);
			}

			if (layerType != HEU_VolumeLayer.HFLayerType.HEIGHT)
			{
				// Non-height parts don't have any outputs as they are simply layers carrying info
				part.DestroyAllData();
			}
			else
			{
				// Height part
				// Might contain terrain properties via attributes (i.e. not layer specific, but for entire terrain)

				// Scatter Tree Prototypes
				List<HEU_TreePrototypeInfo> treePrototypeInfos = HEU_TerrainUtility.GetTreePrototypeInfosFromPart(session, geoNode.GeoID, part.PartID);
				if (treePrototypeInfos != null)
				{
					if (_scatterTrees == null)
					{
						_scatterTrees = new HEU_VolumeScatterTrees();
					}
					_scatterTrees._treePrototypInfos = treePrototypeInfos;
				}

				// Detail distance
				HAPI_AttributeInfo detailDistanceAttrInfo = new HAPI_AttributeInfo();
				int[] detailDistances = new int[0];
				HEU_GeneralUtility.GetAttribute(session, geoNode.GeoID, part.PartID, 
					HEU_Defines.HEIGHTFIELD_DETAIL_DISTANCE, ref detailDistanceAttrInfo, ref detailDistances, 
					session.GetAttributeIntData);

				// Scatter Detail Resolution Per Patch (note that Detail Resolution comes from HF layer size)
				HAPI_AttributeInfo resolutionPatchAttrInfo = new HAPI_AttributeInfo();
				int[] resolutionPatches = new int[0];
				HEU_GeneralUtility.GetAttribute(session, geoNode.GeoID, part.PartID, 
					HEU_Defines.HEIGHTFIELD_DETAIL_RESOLUTION_PER_PATCH, ref resolutionPatchAttrInfo, 
					ref resolutionPatches, session.GetAttributeIntData);


				if (_detailProperties == null)
				{
					_detailProperties = new HEU_DetailProperties();
				}

				// Unity only supports 1 set of detail resolution properties per terrain
				int arraySize = 1;

				if (detailDistanceAttrInfo.exists && detailDistances.Length >= arraySize)
				{
					_detailProperties._detailDistance = detailDistances[0];
				}

				if (resolutionPatchAttrInfo.exists && resolutionPatches.Length >= arraySize)
				{
					_detailProperties._detailResolutionPerPatch = resolutionPatches[0];
				}
			}

			if (!_updatedLayers.Contains(layer))
			{
				if (layerType == HEU_VolumeLayer.HFLayerType.HEIGHT)
				{
					_updatedLayers.Insert(0, layer);
				}
				else if (layerType != HEU_VolumeLayer.HFLayerType.MASK)
				{
					_updatedLayers.Add(layer);
				}
			}
		}