Пример #1
0
        public void Start()
        {
            State = AppBarStateEnum.Default;

            if (interactables.Count == 0)
            {
                RefreshTemplates();
                for (int i = 0; i < DefaultButtons.Length; i++)
                {
                    CreateButton(DefaultButtons[i], null);
                }

                for (int i = 0; i < buttons.Length; i++)
                {
                    CreateButton(buttons[i], CustomButtonIconProfile);
                }
            }

            helper = new BoundingBoxHelper();
        }
Пример #2
0
        public void Start()
        {
            State = InitialState;

            if (interactables.Count == 0)
            {
                RefreshTemplates();
                for (int i = 0; i < DefaultButtons.Length; i++)
                {
                    CreateButton(DefaultButtons[i], null);
                }

                for (int i = 0; i < buttons.Length; i++)
                {
                    CreateButton(buttons[i], CustomButtonIconProfile);
                }
            }

            helper = new BoundingBoxHelper();


            //hide app bar.. it appears after click on the object
            //gameObject.SetActive(false);
        }