public void Start() { State = AppBarStateEnum.Default; if (interactables.Count == 0) { RefreshTemplates(); for (int i = 0; i < DefaultButtons.Length; i++) { CreateButton(DefaultButtons[i], null); } for (int i = 0; i < buttons.Length; i++) { CreateButton(buttons[i], CustomButtonIconProfile); } } helper = new BoundingBoxHelper(); }
public void Start() { State = InitialState; if (interactables.Count == 0) { RefreshTemplates(); for (int i = 0; i < DefaultButtons.Length; i++) { CreateButton(DefaultButtons[i], null); } for (int i = 0; i < buttons.Length; i++) { CreateButton(buttons[i], CustomButtonIconProfile); } } helper = new BoundingBoxHelper(); //hide app bar.. it appears after click on the object //gameObject.SetActive(false); }