public PlayerJoinedChannelEventArgs(UInt32 ChannelID, string ChannelName, HoNUser User) { this._channelid = ChannelID; this._channelname = ChannelName; this._user = User; }
public NewChannelEventArgs(UInt32 ChannelID, string ChannelName, string Topic, HoNOper[] Operators, HoNUser[] Users, UInt32 UserCount) { this._channelid = ChannelID; this._channelname = ChannelName; this._topic = Topic; this._operators = Operators; this._users = Users; this._usercount = (int)UserCount; }