public void ConcedeGame(List <string> words) { InputControl.TypeKeys("{ESC}"); Thread.Sleep(ClickDelay); InputControl.MouseClick(locator.ConcedeButton()); }
public void PlayGame(List <string> words) { InputControl.MouseClick(locator.PlayButton()); }
public void GoBack(List <string> words) { InputControl.MouseClick(locator.BackButton()); }
public void ShopButton(List <string> words) { InputControl.MouseClick(locator.ShopButton()); }
public void ScrollCardListDown(List <string> words) { InputControl.MouseClick(locator.CardListDragEnd()); }
public void CreateCard(List <string> words) { InputControl.MouseClick(locator.CreateCard()); }
public void CraftingButton(List <string> words) { InputControl.MouseClick(locator.CraftingButton()); }
public void ChooseDeck(List <string> words) { InputControl.MouseClick(locator.Deck(Int32.Parse(words[1]))); }
public void SelectBuildDeck(List <string> words) { InputControl.MouseClick(locator.SelectBuildDeck(Int32.Parse(words[1]))); }
public void MyCollection(List <string> words) { Thread.Sleep(ClickDelay); InputControl.MouseClick(locator.MyCollectionButton()); }
public void GameCancel(List <string> words) { InputControl.MouseClick(locator.GameCancelButton()); }
public void HideMouse(List <string> words) { InputControl.SetCursorPosition(locator.HidePosition()); }
public void CenterMouse(List <string> words) { InputControl.SetCursorPosition(locator.CenterPosition()); }
public void BlueButton(List <string> words) { Thread.Sleep(ClickDelay); InputControl.MouseClick(locator.BlueButton()); }
public void IncludeUncraftableCards(List <string> words) { InputControl.MouseClick(locator.IncludeUncraftableCards()); }
public void ConstructCard(List <string> words) { InputControl.MouseClick(locator.ConstructCard(Int32.Parse(words[1]))); }
public void DisenchantCard(List <string> words) { InputControl.MouseClick(locator.DisenchantCard()); }
public void FilterByMana(List <string> words) { InputControl.MouseClick(locator.ManaButton(Int32.Parse(words[1]))); }
public void CancelDisenchant(List <string> words) { InputControl.MouseClick(locator.CancelDisenchant()); }
public void CardBookTabs(List <string> words) { InputControl.MouseClick(locator.CardBookTabs(Int32.Parse(words[1]))); }
public void OpenPacksButton(List <string> words) { InputControl.MouseClick(locator.OpenPacksButton()); }
public void FlipBack(List <string> words) { InputControl.MouseClick(locator.FlipBack()); }
public void BuyArenaAdmission(List <string> words) { InputControl.MouseClick(locator.GoldArenaAdmission()); }
public void ArenaPlayButton(List <string> words) { InputControl.MouseClick(locator.ArenaPlayButton()); }
public void ScrollCardListUp(List <string> words) { InputControl.MouseClick(locator.CardListDragStart()); }
public void TavernBrawlButton(List <string> words) { InputControl.MouseClick(locator.TavernBrawlButton()); }
public void SoloAdventures(List <string> words) { InputControl.MouseClick(locator.SoloAdventuresButton()); }
public void ShowOnlyGoldenCards(List <string> words) { Console.WriteLine("fll"); InputControl.MouseClick(locator.ShowOnlyGoldenCards()); }
public void EndTurn(List <string> words) { InputControl.MouseClick(locator.EndTurnButton()); }
public void QuestLog(List <string> words) { InputControl.MouseClick(locator.QuestLogButton()); }