Пример #1
0
        public override void MulliganUpdate()
        {
            switch (mulliganPhase)
            {
            case "begin":
                Card[] cards = GameState.Get().GetPlayer(0).GetHandZone().GetCards().ToArray();
                foreach (Card card in cards)
                {
                    if (card.GetEntity().GetCardId() == "GAME_005")
                    {
                        continue;
                    }
                    ZConsole.LogLog(card.GetEntity().GetName());
                    if (card.GetEntity().GetCost() > 3)
                    {
                        HearthGem.ClickCard(card);
                    }
                }
                mulliganPhase = "click";
                break;

            case "click":
                MulliganManager.Get().GetMulliganButton().TriggerRelease();
                mulliganPhase = "end";
                break;

            case "end":
                break;
            }
        }
Пример #2
0
 void Awake()
 {
     console = this;
 }
Пример #3
0
        void TurnAI()
        {
            Player player = GameState.Get().GetPlayer(0);
            Player enemy  = GameState.Get().GetPlayer(1);

            Card playerHero = player.GetHeroCard();
            Card enemyHero  = enemy.GetHeroCard();
            int  mana       = player.GetNumAvailableResources();

            List <Card> cards         = player.GetHandZone().GetCards();
            List <Card> playerMinions = player.GetBattlefieldZone().GetCards();
            List <Card> enemyMinions  = enemy.GetBattlefieldZone().GetCards();
            Card        heropower     = player.GetHeroPowerCard();

            Card coin = null;

            foreach (Card card in cards)
            {
                if (card.GetEntity().GetCardId() == "GAME_005")
                {
                    coin = card;
                    break;
                }
            }
            int minionsCount = playerMinions.Count;

            cards.Sort((a, b) => b.GetEntity().GetCost().CompareTo(a.GetEntity().GetCost()));

            foreach (Card card in cards)
            {
                if (card.GetEntity().GetCardId() == "GAME_005")
                {
                    continue;
                }
                //if (card.GetEntity().IsSpell())
                //	continue;

                int cost = card.GetEntity().GetCost();

                int extra = 0;
                if (coin != null)
                {
                    extra = 1;
                }

                if (cost > mana + extra)
                {
                    continue;
                }

                if (card.GetEntity().IsMinion())
                {
                    if (minionsCount >= 7)
                    {
                        continue;
                    }
                    minionsCount += 1;
                }

                if (cost > mana)
                {
                    ZConsole.LogLog(coin.GetEntity().GetName());
                    actionQueue.Enqueue(new PlayAction().AddCard(coin));
                    mana += 1;
                }

                ZConsole.LogLog(card.GetEntity().GetName());
                actionQueue.Enqueue(new PlayAction().AddCard(card));

                mana -= cost;
            }
            if (mana >= 2 && canHeropower)
            {
                canHeropower = false;
                switch (player.GetHeroCard().GetEntity().GetClass())
                {
                case TAG_CLASS.WARLOCK:
                    if (cards.Count <= 8)
                    {
                        if (playerHero.GetEntity().GetRemainingHP() >= 12)
                        {
                            actionQueue.Enqueue(new PlayAction().AddCard(heropower));
                        }
                    }
                    break;

                case TAG_CLASS.SHAMAN:
                case TAG_CLASS.PALADIN:
                    if (minionsCount < 7)
                    {
                        actionQueue.Enqueue(new PlayAction().AddCard(heropower));
                    }
                    break;

                case TAG_CLASS.HUNTER:
                case TAG_CLASS.DRUID:
                case TAG_CLASS.ROGUE:
                case TAG_CLASS.WARRIOR:
                    actionQueue.Enqueue(new PlayAction().AddCard(heropower));
                    break;

                case TAG_CLASS.PRIEST:
                    actionQueue.Enqueue(new AttackAction().AddCard(heropower).AddCard(playerHero));
                    break;

                case TAG_CLASS.MAGE:
                    actionQueue.Enqueue(new AttackAction().AddCard(heropower).AddCard(enemyHero));
                    break;

                default:
                    break;
                }
            }

            List <Card> enemyTaunts = new List <Card>();

            foreach (Card card in enemyMinions)
            {
                if (card.GetEntity().IsMinion() && card.GetEntity().HasTaunt())
                {
                    enemyTaunts.Add(card);
                }
            }

            if (actionQueue.Count < 1)
            {
                foreach (Card card in playerMinions)
                {
                    if (card.GetEntity().CanAttack() && !card.GetEntity().IsExhausted() && !card.GetEntity().IsFrozen() && !card.GetEntity().IsAsleep() && card.GetEntity().GetATK() > 0)
                    {
                        if (enemyTaunts.Count > 0)
                        {
                            actionQueue.Enqueue(new AttackAction().AddCard(card).AddCard(enemyTaunts[0]));
                        }
                        else
                        {
                            actionQueue.Enqueue(new AttackAction().AddCard(card).AddCard(enemyHero));
                        }
                        break;
                    }
                }
            }

            if (actionQueue.Count < 1)
            {
                if (playerHero.GetEntity().CanAttack() && !playerHero.GetEntity().IsExhausted() && !playerHero.GetEntity().IsFrozen() && playerHero.GetEntity().GetATK() > 0)
                {
                    ZConsole.LogLog("Hero Atk");
                    if (enemyTaunts.Count > 0)
                    {
                        actionQueue.Enqueue(new AttackAction().AddCard(playerHero).AddCard(enemyTaunts[0]));
                    }
                    else
                    {
                        actionQueue.Enqueue(new AttackAction().AddCard(playerHero).AddCard(enemyHero));
                    }
                }
            }

            if (actionQueue.Count > 0)
            {
                turnPhase  = "action";
                lastAction = DateTime.Now;
            }
            else
            {
                turnPhase = "end";
            }
        }
Пример #4
0
        void Update()
        {
            Reflection.SetField(InactivePlayerKicker.Get(), "m_activityDetected", true);

            SceneMgr.Mode mode = SceneMgr.Get().GetMode();

            if (mode != lastmode)
            {
                if (lastmode != SceneMgr.Mode.GAMEPLAY && mode == SceneMgr.Mode.GAMEPLAY)
                {
                    bot.Reset();
                }
                lastmode = mode;
                ZConsole.Get().HandleLog(mode.ToString(), "SceneMode", LogType.Log);
                clickplaygame = false;
            }
            if (mode == SceneMgr.Mode.TOURNAMENT)
            {
                if (SceneMgr.Get().IsInGame() || DeckPickerTrayDisplay.Get() == null || DeckPickerTrayDisplay.Get().GetSelectedDeckID() == 0)
                {
                    return;
                }
                if (!clickplaygame)
                {
                    Reflection.InvokeMethod(DeckPickerTrayDisplay.Get(), "PlayGame");
                    clickplaygame = true;
                }
            }
            if (mode == SceneMgr.Mode.GAMEPLAY)
            {
                GameState state     = GameState.Get();
                string    gamestate = "invalid";
                if (state != null)
                {
                    if (state.IsBlockingServer())
                    {
                        return;
                    }
                    if (state.IsMulliganPhase())
                    {
                        gamestate = "mulligan";
                    }
                    //else if (state.IsLocalPlayerTurn())
                    //	gamestate = "turn";
                    else if (state.IsGameOver())
                    {
                        gamestate = "over";
                    }
                    else
                    {
                        gamestate = "invalid";
                    }
                }
                if (gamestate != lastgamestate)
                {
                    if (gamestate == "turn")
                    {
                        bot.TurnBegin();
                    }
                    lastgamestate = gamestate;
                }
                ZConsole.LogLog(gamestate);
                switch (gamestate)
                {
                case "mulligan":
                    if (GameState.Get().IsMulliganManagerActive() && MulliganManager.Get() != null &&
                        MulliganManager.Get().GetMulliganButton() != null &&
                        MulliganManager.Get().GetMulliganButton().IsEnabled() &&
                        (bool)Reflection.GetField(MulliganManager.Get(), "m_waitingForUserInput"))
                    {
                        bot.MulliganUpdate();
                    }
                    break;

                case "turn":
                    if (GameState.Get().IsMainPhase() &&
                        ((GameEntity)Reflection.GetField(GameState.Get(), "m_gameEntity")).GetTag <TAG_STEP>(GAME_TAG.STEP) == TAG_STEP.MAIN_ACTION)
                    {
                        bot.TurnUpdate();
                    }
                    break;

                case "over":
                    CleanUp();
                    break;

                case "invalid":
                    //CleanUp();
                    break;
                }
            }
        }