public override void Update(GameTime gameTime)
        {
            if (LevelEditorScene.SelectedEntity != null)
            {
                _showEntity = LevelEditorScene.SelectedEntity;
                FillProperties();
            }

            UpdateInput();
            if (_selectedRectangle > -1)
            {
                _editList[_selectedRectangle].Update(gameTime);
            }
            UpdateHEntity();
        }
 public void Add(HEntity pEntity)
 {
     _attribute.Add(pEntity);
 }