public override void Update(GameTime gameTime) { if (LevelEditorScene.SelectedEntity != null) { _showEntity = LevelEditorScene.SelectedEntity; FillProperties(); } UpdateInput(); if (_selectedRectangle > -1) { _editList[_selectedRectangle].Update(gameTime); } UpdateHEntity(); }
public void Add(HEntity pEntity) { _attribute.Add(pEntity); }