public static void Update(GameTime gameTime, MouseState mouseState)
        {
            if (allowAnswer == true)
            {
                _submitAnswer.stateEnabled = true;
                _revealAnswer.stateEnabled = true;
            }
            else
            {
                _submitAnswer.stateEnabled = false;
                _revealAnswer.stateEnabled = false;
            }

            //llamo a la función Update de los bang
            _submitAnswer.Update(gameTime, mouseState);
            _revealAnswer.Update(gameTime, mouseState);
        }
        public static void Update(GameTime gameTime, MouseState mouseState)
        {
            _reset.Update(gameTime, mouseState);

            _score = $"CORRECT TYPES: {correctTypes} ({correctTypesPercentage}%) | CORRECT INVERSIONS: {correctInversions} ({correctInversionsPercentage}%) | TOTAL ANSWERS: {totalAnswers}";
        }