internal static Player _GetPlayerById(string uid, out bool isNothingOverlooked) { Player plr = null; int len = Main.player.Length; isNothingOverlooked = true; for (int i = 0; i < len; i++) { plr = Main.player[i]; if (plr == null || !plr.active) { continue; } bool mysuccess; string myuid = PlayerIdentityHelpers._GetUniqueId(plr, out mysuccess); if (!mysuccess) { isNothingOverlooked = false; continue; } if (myuid == uid) { isNothingOverlooked = true; break; } } return(plr); }
public static string GetUniqueId(Player player, out bool success) { return(PlayerIdentityHelpers._GetUniqueId(player, out success)); }