internal static Player _GetPlayerById(string uid, out bool isNothingOverlooked)
        {
            Player plr = null;
            int    len = Main.player.Length;

            isNothingOverlooked = true;

            for (int i = 0; i < len; i++)
            {
                plr = Main.player[i];
                if (plr == null || !plr.active)
                {
                    continue;
                }

                bool   mysuccess;
                string myuid = PlayerIdentityHelpers._GetUniqueId(plr, out mysuccess);
                if (!mysuccess)
                {
                    isNothingOverlooked = false;
                    continue;
                }

                if (myuid == uid)
                {
                    isNothingOverlooked = true;
                    break;
                }
            }

            return(plr);
        }
 public static string GetUniqueId(Player player, out bool success)
 {
     return(PlayerIdentityHelpers._GetUniqueId(player, out success));
 }