//This is for a future update :D //const string SteamApiKey = "D57A6B0437CB735FFEE9317A9D42CCAA"; protected override void Load() { instance = this; RocketLogger.Log(string.Format("Welcome to Gun Game v{0}!", Assembly.GetName().Version), ConsoleColor.Yellow); RocketLogger.Log("For any update information or support join my Discord Guild: discord.gg/BaE4Tka!", ConsoleColor.Yellow); GunGameConfig.Initialize(); GameManager.Initialize(); CommandManager.Initialize(); EconomyManager.Initialize(); if (GunGameConfig.instance.sqlSettings.enabled) { if (!SQLManager.Initialize()) { GunGamePlayerConfig.Initialize(); IsMySqlEnabled = false; RocketLogger.Log("NOTE: Connection to MySQL database failed!", ConsoleColor.Red); RocketLogger.Log("Initialized with MySQL support disabled.", ConsoleColor.Yellow); } else { RocketLogger.Log("Initialized with MySQL support enabled.", ConsoleColor.Yellow); } } else { GunGamePlayerConfig.Initialize(); IsMySqlEnabled = false; RocketLogger.Log("Initialized with MySQL support disabled.", ConsoleColor.Yellow); } EventManager.Register(); if (GunGameConfig.instance.positions[0].x == 0 && GunGameConfig.instance.positions[0].y == 0 && GunGameConfig.instance.positions[0].z == 0) { RocketLogger.Log("NOTE: You have not set any spawn positions yet!", ConsoleColor.Yellow); } if (GunGameConfig.instance.safezone.x == 0 && GunGameConfig.instance.safezone.y == 0 && GunGameConfig.instance.safezone.z == 0) { RocketLogger.Log("NOTE: You have not set the lobby yet!", ConsoleColor.Yellow); } isLoaded = true; }
public static void Initialize() { if (File.Exists(Directory)) { string file = File.ReadAllText(Directory); try { JObject jObj = JObject.Parse(file); instance = new GunGameConfig(); bool hasDefaulted = false; //All basic assignments Assign(jObj, "MinimumPlayers", ref instance.minPlayers, Default.minPlayers, ref hasDefaulted); Assign(jObj, "RoundTime", ref instance.maxRoundTime, Default.maxRoundTime, ref hasDefaulted); Assign(jObj, "BroadcastKills", ref instance.broadcastKills, Default.broadcastKills, ref hasDefaulted); Assign(jObj, "MaxSkills", ref instance.maxSkills, Default.maxSkills, ref hasDefaulted); Assign(jObj, "MuteGlobalChat", ref instance.mutePlayers, Default.mutePlayers, ref hasDefaulted); Assign(jObj, "ForceNoGroups", ref instance.forceNoGroup, Default.forceNoGroup, ref hasDefaulted); Assign(jObj, "DisableCosmetics", ref instance.disableCosmetics, Default.disableCosmetics, ref hasDefaulted); //Assign(jObj, "Lobby", ref instance.safezone, Default.safezone, ref hasDefaulted); //Assign(jObj, "SpawnPositions", ref instance.positions, Default.positions); JObject lobby = (JObject)jObj["Safezone"]; if (lobby != null) { instance.safezone = new SpawnPosition(); ref SpawnPosition lobbySettings = ref instance.safezone; Assign(lobby, "x", ref lobbySettings.x, 0f, ref hasDefaulted); Assign(lobby, "y", ref lobbySettings.y, 0f, ref hasDefaulted); Assign(lobby, "z", ref lobbySettings.z, 0f, ref hasDefaulted); Assign(lobby, "rot", ref lobbySettings.rot, 0f, ref hasDefaulted); } else { instance.safezone = Default.safezone; hasDefaulted = true; } JObject econ = (JObject)jObj["EconomySettings"]; if (econ != null) { instance.econSettings = new EconomySettings(); ref EconomySettings econSettings = ref instance.econSettings; Assign(econ, "Enabled", ref econSettings.enabled, false, ref hasDefaulted); JArray rewards = (JArray)econ["Rewards"]; if (rewards != null) { ref Reward[] rewardsSettings = ref econSettings.rewards; rewardsSettings = new Reward[rewards.Count]; for (int i = 0; i < rewards.Count; i++) { Reward temp = new Reward(); JObject tempObj = (JObject)rewards[i]; Assign(tempObj, "Place", ref temp.place, (byte)0, ref hasDefaulted); Assign(tempObj, "OrdinalIndicator", ref temp.ordinal, string.Empty, ref hasDefaulted); Assign(tempObj, "Reward", ref temp.reward, 0, ref hasDefaulted); rewardsSettings[i] = temp; } }