private void HandleLayOffs() { Player finalPlayer = CurrentPlayer == CurrentGame.PlayerOne ? CurrentGame.PlayerTwo : CurrentGame.PlayerOne; PlayerResults currentPlayerResults = _playerResults.First(i => i.Player == CurrentPlayer); finalPlayer.RequestLayOffs(this, currentPlayerResults.Melds); }
public bool AddChallengeResult(int playerId, ChallengeResult challengeResult) { if (DateTime.Now > CurrentSeason.EndDate) { Globals.Logger.Debug( $"{challengeResult.ToLongString()} was not added because the season is over. Now: {DateTime.Now}, EndDate: {CurrentSeason.EndDate}"); return(false); } Challenge foundChallenge = CurrentSeason.Challenges.FirstOrDefault ( c => c.TrackName == challengeResult.TrackLocationAndVariant && c.CarName == challengeResult.CarName ); if (foundChallenge == null) { Globals.Logger.Debug( $"{challengeResult.ToLongString()} was not added because the challenge wasn't found in the current season {CurrentSeason}."); return(false); } PlayerResult foundPlayerResult = PlayerResults.FirstOrDefault(p => p.ChallengeId == foundChallenge.Id && p.PlayerId == playerId); if (foundPlayerResult == null) { PlayerResults.Add(new PlayerResult { PlayerId = playerId, ChallengeId = foundChallenge.Id, FastestLap = challengeResult.LastValidLapTime }); Globals.Logger.Debug( $"PlayerId: {playerId}, {challengeResult.ToLongString()} was added to DataView.PlayerResults."); } else { if (challengeResult.LastValidLapTime < foundPlayerResult.FastestLap) { foundPlayerResult.FastestLap = challengeResult.LastValidLapTime; Globals.Logger.Debug( $"PlayerId: {playerId}, {challengeResult.ToLongString()}. DataView foundPlayerResult was successfully updated."); } else { Globals.Logger.Debug( $"PlayerId: {playerId}, {challengeResult.ToLongString()} was not added because it's not a best time. Fastest lap: {foundPlayerResult.FastestLap}, last lap: {challengeResult.LastValidLapTime}."); return(false); } } return(true); }
private void GoToResults() { AudioManager.StopAll(); onLevelClosed?.Invoke(); // Share results m_playerStats.ScoreTotal += m_playerStats.ScoreLast; m_playerResults = new PlayerResults(m_playerStats); onShareResults?.Invoke(m_playerResults); m_playerStats.ScoreLast = 0; }
private void Awake() { Time.timeScale = 1; allParametrs = JsonUtility.FromJson <AllParametrs>(PlayerPrefs.GetString("allParametrs")); playerMove = parentHeroes.GetComponent <PlayerMove>(); playerResults = parentHeroes.GetComponent <PlayerResults>(); GameObject hero = Instantiate(heroes[allParametrs.NamesAllHeroes.IndexOf(allParametrs.selectedHero)], parentHeroes.transform); PlayerEffects heroEffects = hero.GetComponent <PlayerEffects>(); playerMove.groundCheck = heroEffects.groundCheck; playerMove.particleBam = heroEffects.particleBam; playerResults.spriteBones = heroEffects.spriteBones; parentHeroes.transform.localScale = hero.GetComponent <PlayerState>().scale; }
async Task ExecuteLoadResultsCommand() { IsRefreshing = true; try { PlayerResults.Clear(); await LoadPlayerResults(); } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsRefreshing = false; } }
public void RemovePlayerByName(string playerName) { var playerToRemove = Players.FirstOrDefault(p => p.Name.Equals(playerName, StringComparison.Ordinal)); if (playerToRemove == null) { return; } Players.Remove(playerToRemove); foreach (var playerResult in PlayerResults.Where(p => p.PlayerId == playerToRemove.Id).ToList()) { PlayerResults.Remove(playerResult); } foreach (var handicap in Handicaps.Where(p => p.PlayerId == playerToRemove.Id).ToList()) { Handicaps.Remove(handicap); } PlayerRemoved?.Invoke(); }
public MatchScoreGroup(Entities.Match match, PlayerResults score) { Match = match; Score = score; }
private void Update() { switch (myTextgameObject.tag) { case "Torso": ourComponent.text = PlayerResults.getBodyScore().ToString(); break; case "Feet": ourComponent.text = PlayerResults.getLegsScore().ToString(); break; case "Hands": ourComponent.text = PlayerResults.getHandsScore().ToString(); break; case "Abs": ourComponent.text = PlayerResults.getAbsScore().ToString(); break; case "Back": ourComponent.text = PlayerResults.getBackScore().ToString(); break; case "Chest": ourComponent.text = PlayerResults.getChestScore().ToString(); break; case "Biceps": ourComponent.text = PlayerResults.getBicepsScore().ToString(); break; case "Triceps": ourComponent.text = PlayerResults.getTricepsScore().ToString(); break; case "Forehand": ourComponent.text = PlayerResults.getForearmsScore().ToString(); break; case "Shoulders": ourComponent.text = PlayerResults.getShoulderScore().ToString(); break; case "Buttocks": ourComponent.text = PlayerResults.getButtocksScore().ToString(); break; case "Thighs": ourComponent.text = PlayerResults.getThighsScore().ToString(); break; case "Calfs": ourComponent.text = PlayerResults.getCalfScore().ToString(); break; default: ourComponent.text = PlayerResults.getOverall().ToString(); break; } }
private void UpdateResults(PlayerResults playerResults) { m_playerResults = playerResults; StartCoroutine(DisplayLastRoundStats()); }
void Awake() { playerResults = gameObject.AddComponent <PlayerResults> (); }