Пример #1
0
        public bool IsInFixedDeadzone(Vector2 screenCoord, double aspectRatio)
        {
            const double minnimapWidthPx = 330.0;
            const double minimapHeightPx = 280.0;
            const double definingHeight  = 1080.0;
            const double minimapHeight   = (minimapHeightPx / definingHeight) * 2;
            var          minimapWidth    = (minnimapWidthPx / definingHeight) / aspectRatio * 2;
            var          safe            = UIMenu.GetSafezoneBounds();
            var          safeHeight      = (safe.Y / definingHeight) * 2;
            var          safeWidth       = (safe.X / definingHeight) / aspectRatio * 2;

            var tmpZone  = new Deadzone(-1f, 1f - (float)minimapHeight, (float)(minimapWidth + safeWidth), (float)(minimapHeight + safeHeight));
            var tmpZones = new List <Deadzone>(_settings.Deadzones)
            {
                tmpZone
            };

            return(tmpZones.Any(z => z.Contains(screenCoord)));
        }
Пример #2
0
        public bool IsInFixedDeadzone(Vector2 screenCoord, double aspectRatio)
        {
            const double  minnimapWidthPx = 330.0;
            const double  minimapHeightPx = 280.0;
            const double definingHeight = 1080.0;
            const double minimapHeight = (minimapHeightPx / definingHeight) * 2;
            var minimapWidth = (minnimapWidthPx / definingHeight) / aspectRatio * 2;
            var safe = UIMenu.GetSafezoneBounds();
            var safeHeight = (safe.Y / definingHeight)*2;
            var safeWidth = (safe.X/definingHeight)/aspectRatio*2;

            var tmpZone = new Deadzone(-1f, 1f - (float)minimapHeight, (float)(minimapWidth + safeWidth), (float)(minimapHeight + safeHeight));
            var tmpZones = new List<Deadzone>(_settings.Deadzones) {tmpZone};
            return tmpZones.Any(z => z.Contains(screenCoord));
        }