// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <BTAPlayerController>(); counter = 0; sTalking = false; nTalking = false; tTalking = false; trans = false; timer = 0; array = new string[14]; array[0] = "quack. (I need your help)."; array[1] = "You need my help for what?"; array[2] = "Take me to the beach."; array[3] = "*shrug* Okay. Beach it is!"; array[4] = "Why are you talking at a duck?"; array[5] = "I'm talking to him not at him, and we’re going on a mission. Nosey."; array[6] = "You’re crazy lol."; array[7] = "Quack!"; array[8] = "Aw cute, don’t kidnap this poor duck"; array[9] = "uhm... What he said about you wasn’t cute but okay"; array[10] = "???"; array[11] = "Quack!! (If he touches me again I’m smacking him)"; array[12] = "okay bye Nick! Let's go Sunburn"; array[13] = " "; }
// Start is called before the first frame update void Start() { SR = GetComponent <SpriteRenderer>(); SR.sortingLayerName = "Default"; camera = GameObject.FindGameObjectWithTag("MainCamera"); tform = camera.GetComponent <Transform>(); player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <BTAPlayerController>(); //player controller ^^ // BTASCRIPT vv BTAObject = GameObject.FindGameObjectWithTag("LT"); BTAScript = BTAObject.GetComponent <BTAScript>(); tTalking = BTAScript.tTalking; }