/// <summary>
        ///  ルームの作成依頼。<br />
        /// </summary>
        ///
        /// <returns>IEnumerator</returns>
        /// <param name="callback">コールバックハンドラ</param>
        /// <param name="request">リクエストパラメータ</param>
        public IEnumerator WantRoom(
            Request.WantRoomRequest request,
            UnityAction <AsyncResult <Result.WantRoomResult> > callback
            )
        {
            var task = new WantRoomTask(request, callback);

            return(Gs2WebSocketSession.Execute(task));
        }
 public WantRoomTask(Request.WantRoomRequest request, UnityAction <AsyncResult <Result.WantRoomResult> > userCallback) : base(userCallback)
 {
     _request = request;
 }