/// <summary> /// ルームの作成依頼。<br /> /// </summary> /// /// <returns>IEnumerator</returns> /// <param name="callback">コールバックハンドラ</param> /// <param name="request">リクエストパラメータ</param> public IEnumerator WantRoom( Request.WantRoomRequest request, UnityAction <AsyncResult <Result.WantRoomResult> > callback ) { var task = new WantRoomTask(request, callback); return(Gs2WebSocketSession.Execute(task)); }
public WantRoomTask(Request.WantRoomRequest request, UnityAction <AsyncResult <Result.WantRoomResult> > userCallback) : base(userCallback) { _request = request; }