Пример #1
0
        private void BulletCollide(float deltatime)
        {
            foreach (VerticalWall v in WallGeneration.VerWallList1)
            {
                if (_hitbox.DetectCollision(v._hitbox))
                {
                    _parent.RemoveChild(this);
                }
            }

            foreach (HorizontalWall h in WallGeneration.HorWallList1)
            {
                if (_hitbox.DetectCollision(h._hitbox))
                {
                    _parent.RemoveChild(this);
                }
            }

            foreach (Enemy e in Enemy.Enemies1)
            {
                if (_hitbox.DetectCollision(e._hitbox))
                {
                    e.Damage(1);
                    _parent.RemoveChild(this);
                }
            }
        }
 public void Detection(float deltime)
 {
     if (_num == 1 && _box.DetectCollision(Axis.hitbox.ElementAt(0)))
     {
         Parent.RemoveChild(this);
     }
     else if (_num == 0 && _box.DetectCollision(Axis.hitbox.ElementAt(1)))
     {
         Parent.RemoveChild(this);
     }
 }
Пример #3
0
        //Checks to see if the ladder is touching hte player
        private void Touch(float deltaTime)
        {
            if (_hitbox == null)
            {
                return;
            }

            if (_hitbox.DetectCollision(Player.Instance.HitBox))
            {
                Player.Instance.TakeDamage();
            }
        }
Пример #4
0
 //destroys both tanks when they collide
 public void tankOnTankCollision(float deltaTime)
 {
     foreach (Tank t in PlayerList)
     {
         if (playerNum != t.playerNum)
         {
             if (_pHitbox.DetectCollision(t._pHitbox) == true)
             {
                 Parent.RemoveChild(t);
                 Parent.RemoveChild(this);
             }
         }
     }
 }
Пример #5
0
 //destroys tank if hit buy opponents bullet
 public void tankOnBulletCollision(float deltaTime)
 {
     foreach (Tank t in Tank.PlayerList)
     {
         if (playerNum != t.getPlayerNum())
         {
             if (_bHitbox.DetectCollision(t.getTankHitbox()) == true)
             {
                 Parent.RemoveChild(t);
                 Parent.RemoveChild(this);
             }
         }
     }
 }
Пример #6
0
 public void CollidewithTank(float deltatime)
 {
     if (hitbox.DetectCollision(Program.player1.hitbox))
     {
         // Destroy(); this does not work as it destroys the player when the game starts
     }
 }
Пример #7
0
        public void BounceCheck(float deltatime)
        {
            if (_hitbox.Right >= 1280)
            {
                XVelocity = -XVelocity / 2;
                //X = 1232;
            }
            else if (_hitbox.Left <= 0)
            {
                XVelocity = -XVelocity / 2;
                //X = 6;
            }
            if (_hitbox.Bottom >= 760)
            {
                YVelocity = -YVelocity / 2;
                //Y = 720;
            }
            else if (_hitbox.Top <= 0)
            {
                YVelocity = -YVelocity / 2;
                //Y = 6;
            }
            foreach (VerticalWall v in WallGeneration.VerWallList1)
            {
                if (_hitbox.DetectCollision(v._hitbox))
                {
                    XVelocity = -XVelocity;
                }
            }

            foreach (HorizontalWall h in WallGeneration.HorWallList1)
            {
                if (_hitbox.DetectCollision(h._hitbox))
                {
                    YVelocity = -YVelocity;
                }
            }

            foreach (Enemy e in Enemy.Enemies1)
            {
                if (_hitbox.DetectCollision(e._hitbox))
                {
                    XVelocity = -XVelocity;
                    YVelocity = -YVelocity;
                }
            }
        }
Пример #8
0
 public void Collideswithtank(float deltatime)
 {
     //_hitbox.DetectCollision(Program.tank.Hitbox);
     if (_hitbox.DetectCollision(Program.tank2.Hitbox))
     {
         Parent.RemoveChild(Program.tank2);
     }
 }
Пример #9
0
 // Checks the Pilot's Tank Collision
 public bool DetectCollision(AABB other)
 {
     if (_hitbox.DetectCollision(other))
     {
         RemoveChild(_hitbox);
         RemoveChild(_texture);
         RemoveChild(tankBarrel);
         if (Parent != null)
         {
             Parent.RemoveChild(this);
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #10
0
        //Detects if the shell collides with a tank
        public void DetectHit(float deltaTime)
        {
            AABB _checkBox1 = TankBase.hitboxes.ElementAt(0);
            AABB _checkBox2 = TankBase.hitboxes.ElementAt(1);

            //Checks if the Player 2 shell collided with the Player 1 tank
            if (_checkBox1.Parent.Parent.Parent != null && _playerNum == 1 && _shellHitbox.DetectCollision(_checkBox1))
            {
                Parent.RemoveChild(_checkBox1.Parent.Parent);
                Parent.RemoveChild(this);
            }
            //Checks if the Player 1 shell collided with the Player 2 tank
            else if (_checkBox2.Parent.Parent.Parent != null && _playerNum == 0 && _shellHitbox.DetectCollision(_checkBox2))
            {
                Parent.RemoveChild(_checkBox2.Parent.Parent);
                Parent.RemoveChild(this);
            }
        }
Пример #11
0
 //checks if there is a collision with the player
 private void playerCollide(float deltatime)
 {
     //check player collision
     if (Hitbox.DetectCollision(Player.Instance.HitBox()))
     {
         //trigger player hit behavior
         Player.Instance.Playerhit();
     }
 }
Пример #12
0
        public void OnColide(float deletatime) //if the player collides with a bullet this will trigger
        {
            //the tanks will send in a integer called playernumber down to hear which will prevent the bullets from destroying there own tank
            if (hitbox.DetectCollision(Program.player1.hitbox) && _playernumber != 1)
            {
                Program.player1.Destroy();
            }

            if (hitbox.DetectCollision(Program.player2.hitbox) && _playernumber != 2)
            {
                Program.player2.Destroy();
            }



            if (X > Game.gameWidth || Y > Game.gameHeight || X < 0 || Y < 0) //if the bullet leaves the screen the game will destroy it
            {
                destroy();
            }
        }
Пример #13
0
 //Checks if the enemy has touched the sword
 protected void Touch(float deltaTime)
 {
     if (_hitbox.DetectCollision(Sword.Instance._hitbox) && Iframes.Seconds >= 2f)
     {
         Iframes.Restart();
         _health -= Sword.Instance.Damage;
         if (_health <= 0)
         {
             Die();
         }
     }
 }
Пример #14
0
 public bool DetectCollision(AABB other, int damage)
 {
     if (_hitbox.DetectCollision(other))
     {
         Health -= damage;
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #15
0
        public void CheckCollision(float deltaTime)
        {
            if (Parent != null)
            {
                foreach (Actor hitCheck in Parent.GetChildren)
                {
                    if (hitCheck is Debris && !(_origin is Debris))
                    {
                        Debris debris = (Debris)hitCheck;
                        if (debris.DetectCollision(_hitbox))
                        {
                            Destroy();
                            if (debris is Satellite)
                            {
                                Ship.Score += 150;
                            }
                            else
                            {
                                Ship.Score += 100;
                            }
                        }
                    }
                    if (hitCheck is Ship && !(_origin is Ship))
                    {
                        Ship ship = (Ship)hitCheck;
                        if (ship.DetectCollision(_hitbox, _damage))
                        {
                            Destroy();
                        }
                    }
                    if (hitCheck is Bullet)
                    {
                        Bullet bullet = (Bullet)hitCheck;
                        if (bullet._origin is Ship && !(_origin is Ship))
                        {
                            if (_hitbox.DetectCollision(bullet._hitbox))
                            {
                                Destroy();

                                bullet.Destroy();

                                Ship.Score += 10;
                            }
                        }
                    }
                }
            }
        }
Пример #16
0
        //Checks to see if the player is touching the collectable
        private void Touch(float deltaTime)
        {
            if (_hitbox == null)
            {
                return;
            }

            if (_hitbox.DetectCollision(Player.Instance.HitBox))
            {
                RemoveChild(_hitbox);
                _hitbox = null;
                RemoveChild(_sprite);

                _timer.Restart();
            }
        }
Пример #17
0
 public virtual bool DetectCollision(AABB other)
 {
     if (_hitbox.DetectCollision(other))
     {
         RemoveChild(_hitbox);
         if (Parent != null)
         {
             Parent.RemoveChild(this);
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #18
0
 //checks astroid collision
 private void BulletCollide(float deltatime)
 {
     //scan astroid list for collisions
     foreach (Astroid a in Game.AstroidList)
     {
         //remove astroid and bullet
         if (_hitbox.DetectCollision(a.Hitbox))
         {
             //destroy astroid
             Parent.RemoveChild(a);
             //destroy bullet
             Parent.RemoveChild(this);
             //incrament score
             Game.score += 10 * Game.difficulty;
         }
     }
 }
Пример #19
0
        //destroys opponents bullets if they hit sansbullet
        public override void bulletOnBulletCollision(float deltaTime)
        {
            Actor Root = Parent as Actor;

            foreach (Actor b in Root.GetChildren())
            {
                if (b is Bullet)
                {
                    Bullet bullet = b as Bullet;
                    if (bullet.playerNum == playerNum)
                    {
                        return;
                    }
                    else if (_bHitbox.DetectCollision(bullet._bHitbox) == true)
                    {
                        Parent.RemoveChild(b);
                        Parent.RemoveChild(this);
                    }
                }
            }
        }
Пример #20
0
 public override void Update(float deltaTime)
 {
     _tankBox.DetectCollision(Program.box);
     Moveforward();
     base.Update(deltaTime);
 }
Пример #21
0
 // Checks enemy Tanks Collision
 public bool CollisionCheck(AABB other)
 {
     return(_hitbox.DetectCollision(other));
 }