static void Init() { if (headlessTexture == null) { headlessTexture = new RenderTexture(640, 480, 1); if (headlessTexture.Create()) { CloudGraphics.SetDefaultBackbufferSurface(headlessTexture); } else { Debug.LogError("Failed to create a render texture for default backbuffer surface"); } } var loopSystem = GenerateCustomLoop(); PlayerLoop.SetPlayerLoop(loopSystem); }
static void Init() { if (headlessTexture == null) { var playerSettings = Resources.Load <PlayerResolutionSettings>("PlayerResolutionSettings"); if (playerSettings == null) { headlessTexture.width = 640; headlessTexture.height = 480; Log.W("Player Settings resolution scriptable object not found, loading default of 640X480"); } else { if (playerSettings.renderTexture != null) { headlessTexture = playerSettings.renderTexture; headlessTexture.width = playerSettings.playerResolution.width; headlessTexture.height = playerSettings.playerResolution.height; } else { headlessTexture = new RenderTexture(playerSettings.playerResolution.width, playerSettings.playerResolution.height, 1); } } if (headlessTexture.Create()) { CloudGraphics.SetDefaultBackbufferSurface(headlessTexture); } else { Log.E("Failed to create a render texture for default backbuffer surface"); } } var loopSystem = GenerateCustomLoop(); PlayerLoop.SetPlayerLoop(loopSystem); }