public override void Update(InputHelper Input, GameTime GTime) { m_WillWrightDiag.Update(Input, GTime); base.Update(Input, GTime); }
public override void Update(InputHelper Input, GameTime GTime) { base.Update(Input, GTime); }
public override void Update(InputHelper Input, GameTime GTime) { m_HeadSkinBrowser.Update(Input, GTime); m_BodySkinBrowser.Update(Input, GTime); base.Update(Input, GTime); }
/// <summary> /// Updates all the Vitaboy elements in this VitaboyScreen instance. /// </summary> /// <param name="Input"></param> public override void Update(InputHelper Input, GameTime GTime) { foreach (Sim S in m_Avatars) S.Update(GTime); }
/// <summary> /// Constructs a new ScreenManager instance. /// </summary> /// <param name="Input">An InputHelper instance, used for updating screens.</param> public ScreenManager(GraphicsDevice Graphics, SpriteFont[] Fonts, InputHelper Input) { m_Graphics = Graphics; m_Input = Input; m_Fonts = Fonts; }
public virtual void Update(InputHelper Input, GameTime GTime) { Input.Update(); foreach (KeyValuePair<string, UIElement> KVP in m_Walker.Elements) KVP.Value.Update(Input, GTime); }
public override void Update(InputHelper Input) { m_WillWrightDiag.Update(Input); base.Update(Input); }