public string GetSubname(int idx) { return(godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx)); }
public int GetNameCount() { return(godot_icall_NodePath_get_name_count(NodePath.GetPtr(this))); }
public string GetConcatenatedSubnames() { return(godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this))); }
public NodePath GetAsPropertyPath() { return(new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)))); }
public bool IsEmpty() { return(godot_icall_NodePath_is_empty(NodePath.GetPtr(this))); }
public bool IsAbsolute() { return(godot_icall_NodePath_is_absolute(NodePath.GetPtr(this))); }