private GloColor TransformChildColor(float time, GloColor color)
 {
     // TODO FIXME how to handle loops here?
     // TODO implement the transformed properties for ramps
     return(GloColor.Blend(_overlayStartColor, _overlayEndColor, time / Duration) * color);
 }
Пример #2
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 protected override GloColor GetColorAtLocalTimeCore(float localTime, Track track)
 {
     return(GloColor.Blend(_startColor, _endColor, localTime / Duration));
 }