private GloColor TransformChildColor(float time, GloColor color) { // TODO FIXME how to handle loops here? // TODO implement the transformed properties for ramps return(GloColor.Blend(_overlayStartColor, _overlayEndColor, time / Duration) * color); }
protected override GloColor GetColorAtLocalTimeCore(float localTime, Track track) { return(GloColor.Blend(_startColor, _endColor, localTime / Duration)); }