static void Main(string[] args) { Square sqr = new Square(); sqr.LengthofSides = 1.5; sqr.Print(); //double area = sqr.GetArea(); //double perimeter = sqr.GetPerimeter(); //Console.WriteLine("Area is {0}, Perimeter is {1}", area, perimeter); Square sqr2 = new Square(); sqr2.LengthofSides = 3.3; sqr2.Print(); Rectangle Rec = new Rectangle(); Rec.Length = 1.2; Rec.Width = 8.2; Rec.Print(); Circle Circ = new Circle(); Circ.Radius = 5; Circ.Print(); Circle Circ1 = new Circle(); Circ1.Radius = 10; Circ1.Print(); }
static void Main(string[] args) { Square sqr = new Square(); sqr.LengthOfSides = 1.5; double area = sqr.GetArea(); double perimeter = sqr.GetPerimeter(); Console.WriteLine("Area: {0}, Perimeter: {1}.", area, perimeter); Square sqr2 = new Square(); sqr2.LengthOfSides = 3.3; sqr2.Print(); Rectangle Rect = new Rectangle(); Rect.height = 1.2; Rect.width = 8.2; Rect.Print(); Circle Cir = new Circle(); Cir.Radius = 1; Cir.Print(); }
static void Main(string[] args) { Circle c1 = new Circle(4); Square s1 = new Square(10); Rectangle r1 = new Rectangle(20, 4); c1.Print(); s1.Print(); r1.Print(); Console.ReadLine(); }
static void Main(string[] args) { //creating a new variable of class Square Square sqr = new Square(); //Obtain the length of one side /* * Console.WriteLine("What is the length of one side of the square? "); * sqr.LengthOfSides = double.Parse(Console.ReadLine()); * Console.WriteLine(); */ //assign value of 1.5 to variable sqr.LengthofSides to be used to calculate area/perimeter sqr.LengthOfSides = 1.5; //using the methods to calculate area and perimter from the Square class through the sqr variable via sqr.LengthOfSides property double area = sqr.GetArea(); double perimeter = sqr.GetPerimeter(); //Outputting the information after it has been calculated Console.WriteLine("One side of the square has a length of {0}", sqr.LengthOfSides); Console.WriteLine("The area of the square is {0}", area); Console.WriteLine("The perimeter of the square is {0}", perimeter); //doing the same as above but with sqr2 variable Square sqr2 = new Square(); sqr2.LengthOfSides = 3.3; //calls the Square.Print function to work from class Square sqr2.Print(); //the print function replaces lines 25-32...it is from the Square class //end sqr2 variable code //Rectangle calculations Rectangle rect1 = new Rectangle(); rect1.height = 1.2; rect1.width = 8.2; rect1.Print(); //circle calculations Circle circ1 = new Circle(); circ1.r = 1; circ1.Print(); Circle circ2 = new Circle(); circ2.r = 2; circ2.Print(); }
static void Main(string[] args) { Square theSquare = new Square { LengthOfSides = 3.3 }; theSquare.Print(); Rectangle theRectangle = new Rectangle { Height = 1.2, Width = 8.2 }; theRectangle.Print(); Circle theCircle = new Circle { Radius = 3.1 }; theCircle.Print(); Sphere theSphere = new Sphere { Radius = 3.2 }; theSphere.Print(); Trapezoid theTrapezoid = new Trapezoid { FirstBase = 1.2, SecondBase = 2.3, Height = 3.4, FirstSide = 4.5, SecondSide = 5.6 }; theTrapezoid.Print(); //for (var i = 0; i < 100; i++) { // int[] array = { 1, 2, 3 }; // var rand = new Random(); // int picked = rand.Next(0, 2); // int prize = rand.Next(0, 2); // int show = rand.Next(0, 2); // if (show == prize || show == picked) { // show = rand.Next(0, 2); // } // if () // Console.WriteLine(); }
static void Main(string[] args) { Circle cir1 = new Circle(); cir1.radius = 2.5; cir1.Print(); Rectangle rect1 = new Rectangle(); rect1.height = 1.2; rect1.width = 8.2; rect1.Print(); Square sqr = new Square(); //we've defined a variable named sqr - it's type is the class Square. sqr is one instance of the square sqr.LengthOfSides = 1.5; //this is setting the value of LengthOfSides double sidelength = sqr.LengthOfSides; double area = sqr.GetArea(); //execute the GetArea method of the variable sqr double perimeter = sqr.GetPerimeter(); //execute the method GetPerimeter on the variable sqr Console.WriteLine("The length of the side of the square is {2}. Area is {0}. Perimeter is {1}.", area, perimeter, sidelength); //this will print "Area is {the variable area}. Perimeter is {the variable perimeter}. 0 corresponds with area, 1 corresponds with perimeter. //Square sqr2 = new Square(); //sqr2.LengthOfSides = 3.3; //Console.WriteLine("Area is {0}. Perimeter is {1}.", sqr2.GetArea(), sqr2.GetPerimeter()); //We don't have to create a variable that does these actions - we can just use the methods we built! //Better yet, we can just do the following, using what we did on lin 29 of our Square class: Square sqr2 = new Square(); sqr2.LengthOfSides = 3.3; sqr2.Print(); }