Пример #1
0
 public extern static Int32 GetRawInputData([In] Int32 hRawInput, [In] Int32 uiCommand, [In, Out] ref RAWINPUT rawInput, [In, Out] ref Int32 pcbSize, [In] Int32 cbSizeHeader);
Пример #2
0
        /// <summary>
        /// Updates the status of the mouse given a raw mouse handle.
        /// </summary>
        /// <param name="dHandle"></param>
        public void UpdateRawMouse(IntPtr dHandle)
        {
            Int32 hRawInput = dHandle.ToInt32();
            Int32 pcbSize   = 0;

            //get the size of the raw input struct
            Int32 retval = GetRawInputData(hRawInput, RawInput.RID_INPUT, IntPtr.Zero, ref pcbSize, Marshal.SizeOf(typeof(RAWINPUTHEADER)));

            //get the RAWINPUT structure.
            RAWINPUT ri = new RAWINPUT();

            retval = GetRawInputData(hRawInput, RawInput.RID_INPUT, ref ri, ref pcbSize, Marshal.SizeOf(typeof(RAWINPUTHEADER)));

            foreach (RawMouse mouse in Mice)
            {
                if (mouse.Handle.ToInt32() == (Int32)ri.header.hDevice)
                {
                    //Console.WriteLine("usflags: " + ri.mouse.usFlags + " button data: " + ri.mouse.usButtonData);
                    //relative mouse
                    mouse.X += ri.mouse.lLastX;
                    mouse.Y += ri.mouse.lLastY;

                    //mouse buttons
                    if ((ri.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) > 0)
                    {
                        mouse.Buttons[0] = true;
                    }
                    if ((ri.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP) > 0)
                    {
                        mouse.Buttons[0] = false;
                    }
                    if ((ri.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN) > 0)
                    {
                        mouse.Buttons[1] = true;
                    }
                    if ((ri.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP) > 0)
                    {
                        mouse.Buttons[1] = false;
                    }
                    if ((ri.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN) > 0)
                    {
                        mouse.Buttons[2] = true;
                    }
                    if ((ri.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP) > 0)
                    {
                        mouse.Buttons[2] = false;
                    }

                    //mouse wheel
                    if ((ri.mouse.usButtonFlags & RI_MOUSE_WHEEL) > 0)
                    {
                        if ((short)ri.mouse.usButtonData > 0)
                        {
                            mouse.Z++;
                        }
                        if ((short)ri.mouse.usButtonData < 0)
                        {
                            mouse.Z--;
                        }
                    }
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Updates the status of the mouse given a raw mouse handle
        /// </summary>
        /// <param name="dHandle"></param>
        public void UpdateRawMouse(IntPtr dHandle)
        {
            //Int32 hRawInput = dHandle.ToInt32();
            Int32 pcbSize = 0;

            // Call GetRawInputData with IntPtr.Zero to populate pcbSize with the size of the buffer required for the raw input
            Int32 retval = GetRawInputData(dHandle, RawInput.RID_INPUT, IntPtr.Zero, ref pcbSize, Marshal.SizeOf(typeof(RAWINPUTHEADER)));

            // Now call GetRawInputData again, but pass the ri RAWINPUT structure to be populated with data from the device
            RAWINPUT ri = new RAWINPUT();

            retval = GetRawInputData(dHandle, RawInput.RID_INPUT, ref ri, ref pcbSize, Marshal.SizeOf(typeof(RAWINPUTHEADER)));

            // Loop through the arrayList of Mice and update the appropriate mouse with the new data received
            foreach (RawMouse mouse in Mice)
            {
                if (mouse.Handle == ri.header.hDevice)
                {
                    //Console.WriteLine("usflags: " + ri.data.mouse.usFlags + " button data: " + ri.data.mouse.usButtonData);

                    // Relative mouse movement
                    mouse.X += ri.data.mouse.lLastX;
                    mouse.Y += ri.data.mouse.lLastY;

                    // Mouse buttons
                    if ((ri.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) > 0)
                    {
                        mouse.Buttons[0] = true;
                    }
                    if ((ri.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP) > 0)
                    {
                        mouse.Buttons[0] = false;
                    }
                    if ((ri.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN) > 0)
                    {
                        mouse.Buttons[1] = true;
                    }
                    if ((ri.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP) > 0)
                    {
                        mouse.Buttons[1] = false;
                    }
                    if ((ri.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN) > 0)
                    {
                        mouse.Buttons[2] = true;
                    }
                    if ((ri.data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP) > 0)
                    {
                        mouse.Buttons[2] = false;
                    }

                    // Scroll wheel
                    if ((ri.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) > 0)
                    {
                        if ((short)ri.data.mouse.usButtonData > 0)
                        {
                            mouse.Z++;
                        }
                        if ((short)ri.data.mouse.usButtonData < 0)
                        {
                            mouse.Z--;
                        }
                    }
                }
            }
        }