public RaceGen(List<IMythology> mythologies, ILanguage commonTongue) { CommonTongue = commonTongue; Mythologies = mythologies; Random = new Random(Guid.NewGuid().GetHashCode()); Names = new NameGen(); }
public ContinentGen(IWorld world) { World = world; PopulateContinentName(); Random = new Random(Guid.NewGuid().GetHashCode()); Names = new NameGen(); }
public PersonGen() { GeneralWordGen wordGen = new GeneralWordGen(); Random = new Random(Guid.NewGuid().GetHashCode()); Names = new NameGen(); PositiveTraits = wordGen.GetPositiveTraits(); NegativeTraits = wordGen.GetNegativeTraits(); }
public CivilizationGen() { Random = new Random(Guid.NewGuid().GetHashCode()); Names = new NameGen(); }
public WorldGen() { Names = new NameGen(); }
public PopulationCenterGen() { Random = new Random(Guid.NewGuid().GetHashCode()); Names = new NameGen(); }
public DeityGen() { Random = new Random(Guid.NewGuid().GetHashCode()); Names = new NameGen(); }