Пример #1
0
        private void OnDisable()
        {
            Instance = null;

            if (depthTex != null)
            {
                depthTex.Release();
                depthTex = null;
            }

            for (int i = 0; i < 4; i++)
            {
                if (gbufferTexes[i] != null)
                {
                    gbufferTexes[i].Release();
                    gbufferTexes[i] = null;
                }
            }
        }
Пример #2
0
 private void OnEnable()
 {
     Instance = this;
     UpdateRenderTextures();
 }