private void OnDisable() { Instance = null; if (depthTex != null) { depthTex.Release(); depthTex = null; } for (int i = 0; i < 4; i++) { if (gbufferTexes[i] != null) { gbufferTexes[i].Release(); gbufferTexes[i] = null; } } }
private void OnEnable() { Instance = this; UpdateRenderTextures(); }