Пример #1
0
        private static bool Prefix(Pawn pawn, PawnGenerationRequest request)
        {
            if (pawn.story == null)
            {
                return(false);
            }

            RaceAddonThingDef thingDef = pawn.def as RaceAddonThingDef;

            foreach (var backstory in pawn.story.AllBackstories)
            {
                List <TraitEntry> forcedTraits = backstory.forcedTraits;
                if (forcedTraits != null)
                {
                    foreach (var traitEntry in forcedTraits)
                    {
                        if (traitEntry.def == null)
                        {
                            Log.Error("Null forced trait def on " + pawn.story.childhood, false);
                        }
                        else if (!pawn.story.traits.HasTrait(traitEntry.def) && RaceAddonTools.CheckTrait(pawn.def, traitEntry))
                        {
                            pawn.story.traits.GainTrait(new Trait(traitEntry.def, traitEntry.degree, false));
                        }
                    }
                }
            }
            if (thingDef != null)
            {
                foreach (var set in thingDef.raceAddonSettings.traitSetting.forcedTraits)
                {
                    if (Rand.Chance(set.chance))
                    {
                        if (set.traitDef == null)
                        {
                            Log.Error("Null forced trait def on " + thingDef.defName, false);
                        }
                        else if (!pawn.story.traits.HasTrait(set.traitDef) && RaceAddonTools.CheckTrait(pawn.def, set.traitDef, set.degree))
                        {
                            pawn.story.traits.GainTrait(new Trait(set.traitDef, set.degree, false));
                        }
                    }
                }
            }

            int traitCount = 0;

            if (thingDef != null)
            {
                traitCount = thingDef.raceAddonSettings.traitSetting.traitCount.RandomInRange;
            }
            else
            {
                traitCount = Rand.RangeInclusive(2, 3);
            }

            if (request.AllowGay && (LovePartnerRelationUtility.HasAnyLovePartnerOfTheSameGender(pawn) || LovePartnerRelationUtility.HasAnyExLovePartnerOfTheSameGender(pawn)))
            {
                Trait trait = new Trait(TraitDefOf.Gay, PawnGenerator.RandomTraitDegree(TraitDefOf.Gay), false);
                if (RaceAddonTools.CheckTrait(pawn.def, trait))
                {
                    pawn.story.traits.GainTrait(trait);
                }
            }

            while (pawn.story.traits.allTraits.Count < traitCount)
            {
                TraitDef newTraitDef = DefDatabase <TraitDef> .AllDefsListForReading.RandomElementByWeight((TraitDef tr) => tr.GetGenderSpecificCommonality(pawn.gender));

                int degree = PawnGenerator.RandomTraitDegree(newTraitDef);

                if (!pawn.story.traits.HasTrait(newTraitDef) && RaceAddonTools.CheckTrait(pawn.def, newTraitDef, degree))
                {
                    if (newTraitDef == TraitDefOf.Gay)
                    {
                        if (!request.AllowGay)
                        {
                            continue;
                        }
                        if (LovePartnerRelationUtility.HasAnyLovePartnerOfTheOppositeGender(pawn) || LovePartnerRelationUtility.HasAnyExLovePartnerOfTheOppositeGender(pawn))
                        {
                            continue;
                        }
                    }
                    if (request.Faction == null || Faction.OfPlayerSilentFail == null || !request.Faction.HostileTo(Faction.OfPlayer) || newTraitDef.allowOnHostileSpawn)
                    {
                        if (!pawn.story.traits.allTraits.Any((Trait tr) => newTraitDef.ConflictsWith(tr)) && (newTraitDef.conflictingTraits == null || !newTraitDef.conflictingTraits.Any((TraitDef tr) => pawn.story.traits.HasTrait(tr))))
                        {
                            if (newTraitDef.requiredWorkTypes == null || !pawn.OneOfWorkTypesIsDisabled(newTraitDef.requiredWorkTypes))
                            {
                                if (!pawn.WorkTagIsDisabled(newTraitDef.requiredWorkTags))
                                {
                                    if (!pawn.story.childhood.DisallowsTrait(newTraitDef, degree) && (pawn.story.adulthood == null || !pawn.story.adulthood.DisallowsTrait(newTraitDef, degree)))
                                    {
                                        Trait trait2 = new Trait(newTraitDef, degree, false);
                                        if (pawn.mindState != null && pawn.mindState.mentalBreaker != null)
                                        {
                                            float num2 = pawn.mindState.mentalBreaker.BreakThresholdExtreme;
                                            num2 += trait2.OffsetOfStat(StatDefOf.MentalBreakThreshold);
                                            num2 *= trait2.MultiplierOfStat(StatDefOf.MentalBreakThreshold);
                                            if (num2 > 0.4f)
                                            {
                                                continue;
                                            }
                                        }
                                        pawn.story.traits.GainTrait(trait2);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(false);
        }