public void UpdateTurnMeter(UserSession _currentUserSession, string _TurnMeterLabel, int EndingUnitIDTurn) { OnSessionExpiredRenewTokens(_currentUserSession); player.UpdateTurnMeterStatus(id, _TurnMeterLabel, EndingUnitIDTurn); }
public void UnitAttack(UserSession _currentUserSession, int _unitPosition, int _unitTarget) { OnSessionExpiredRenewTokens(_currentUserSession); player.UnitPlayerAttack(id, _unitPosition, _unitTarget); }
public void PlayerUnitSpellAttack(UserSession _currentUserSession, string _SpellID, int _unitTarget, int _PlayingUnitNumber) { OnSessionExpiredRenewTokens(_currentUserSession); player.UnitPlayerSpellAttack(id, _SpellID, _unitTarget, _PlayingUnitNumber); }
/// <summary>Instantiate PlayerCrew and EnemyCrew</summary> /// <param name="_currentUserSession">The Client SessionTokens, permit to check if he is still Authenticated</param> /// UPDATED 13/06/2020 public void setPlayerFight(UserSession _currentUserSession) { OnSessionExpiredRenewTokens(_currentUserSession); player.SetFight(id); }