Esempio n. 1
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 public void UpdateTurnMeter(UserSession _currentUserSession, string _TurnMeterLabel, int EndingUnitIDTurn)
 {
     OnSessionExpiredRenewTokens(_currentUserSession);
     player.UpdateTurnMeterStatus(id, _TurnMeterLabel, EndingUnitIDTurn);
 }
Esempio n. 2
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 public void UnitAttack(UserSession _currentUserSession, int _unitPosition, int _unitTarget)
 {
     OnSessionExpiredRenewTokens(_currentUserSession);
     player.UnitPlayerAttack(id, _unitPosition, _unitTarget);
 }
Esempio n. 3
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 public void PlayerUnitSpellAttack(UserSession _currentUserSession, string _SpellID, int _unitTarget, int _PlayingUnitNumber)
 {
     OnSessionExpiredRenewTokens(_currentUserSession);
     player.UnitPlayerSpellAttack(id, _SpellID, _unitTarget, _PlayingUnitNumber);
 }
Esempio n. 4
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 /// <summary>Instantiate PlayerCrew and EnemyCrew</summary>
 /// <param name="_currentUserSession">The Client SessionTokens, permit to check if he is still Authenticated</param>
 /// UPDATED 13/06/2020
 public void setPlayerFight(UserSession _currentUserSession)
 {
     OnSessionExpiredRenewTokens(_currentUserSession);
     player.SetFight(id);
 }