Пример #1
0
        public void CountCellNeighbours()
        {
            Board b = new Board();

            b.AddCell(2, 2);
            b.AddCell(3, 2);

            Assert.AreEqual(2, b.CountNeighbours(3, 3));
        }
Пример #2
0
        public void CountCells()
        {
            Board b = new Board();

            b.AddCell(-1, 34);
            b.AddCell(2, 2);
            b.AddCell(3, 2);
            b.AddCell(23, -2);

            Assert.AreEqual(4, b.CountCells());
        }
Пример #3
0
        public void ShouldCellExistWhenWasAdded()
        {
            Board b = new Board();

            b.AddCell(1, 1);

            Assert.IsTrue(b.IsCellExist(1, 1));
        }
Пример #4
0
        public void ShouldCellNoneExistWhenWasRemoved()
        {
            Board b = new Board();

            b.AddCell(1, 1);
            b.RemoveCell(1, 1);

            Assert.IsFalse(b.IsCellExist(1, 1));
        }
Пример #5
0
        public void ShouldCellDieWhenIsLonely()
        {
            Board b = new Board();

            b.AddCell(1,1);
            b.NextState();

            Assert.IsFalse(b.IsCellExist(1,1));
        }
Пример #6
0
        static void Main(string[] args)
        {
            // new object of game
            Board b = new Board();

            // set your own size of board
            b.AreaSize = 7;


            // Set cells coordinates here

            // toad vertical
            // http://en.wikipedia.org/wiki/File:Game_of_life_toad.gif
            b.AddCell(1, 1);
            b.AddCell(1, 2);
            b.AddCell(1, 3);
            b.AddCell(2, 2);
            b.AddCell(2, 3);
            b.AddCell(2, 4);

            // tub
            // http://pl.wikipedia.org/wiki/Plik:JdlV_bloc_4.9.gif
            b.AddCell(-5, 0);
            b.AddCell(-5, 2);
            b.AddCell(-6, 1);
            b.AddCell(-4, 1);

            // glider
            // http://en.wikipedia.org/wiki/File:Game_of_life_animated_glider.gif
            b.AddCell(-18, -5);
            b.AddCell(-18, -4);
            b.AddCell(-18, -3);
            b.AddCell(-19, -3);
            b.AddCell(-20, -4);

            // blinker
            // http://en.wikipedia.org/wiki/File:Game_of_life_blinker.gif
            b.AddCell(10, 0);
            b.AddCell(11, 0);
            b.AddCell(12, 0);

            // blinker
            b.AddCell(-10, 5);
            b.AddCell(-10, 6);
            b.AddCell(-10, 7);



            // some random cells
            Random random = new Random();
            int    randomX, randomY;

            // 50 random cells
            for (int i = 0; i < 50; i++)
            {
                randomX = random.Next(-10, 20);
                randomY = random.Next(-10, 20);

                b.AddCell(randomX, randomY);
            }



            //// display board
            //b.PrintCurrentBoard();

            //// display coordinates of cells
            //b.PrintCurrentStateCoordinates();

            //// calculate next state of game
            //b.NextState();

            //// and print board :)
            //b.PrintCurrentBoard();

            //// pause befor start game
            //Thread.Sleep(2000);



            // run game in infinity loop
            b.PlayGame(timeSleep: 250, displayCurrentCoordinates: false);



            // shows amount of cells and recursion at step
            //for (int i = 0; i < 100; i++)
            //{
            //    b.NextState();
            //    Console.WriteLine("Step " + i + ", Cells on board: " + b.CountCells() + ", Recursion: " + b.CounterMethod_GiveLifeToNeighboursIfPossible);
            //}



            Console.ReadKey();
        }
Пример #7
0
        public void ShouldLivingCellDieWhenHasLessThanTwoNeighbours()
        {
            Board b = new Board();

            b.AddCell(2, 2);
            b.AddCell(3, 2);
            b.NextState();

            Assert.IsFalse(b.IsCellExist(2, 2));
        }
Пример #8
0
        public void ShouldOneCellExistWhenAddedTwoTimesTheSameCell()
        {
            Board b = new Board();

            b.AddCell(1, 1);
            b.AddCell(1, 1);

            Assert.AreEqual(1, b.CountCells());
        }
Пример #9
0
        public void ShouldLivingCellStillLiveWhenHasTwoOrThreeNeighbours()
        {
            // test for two neighbours
            Board b = new Board();

            b.AddCell(2, 2);
            b.AddCell(3, 2);
            b.AddCell(2, 3);
            b.NextState();

            Assert.IsTrue(b.IsCellExist(2, 2));

            // test for three neighbours
            b = new Board();

            b.AddCell(2, 2);
            b.AddCell(3, 2);
            b.AddCell(2, 3);
            b.AddCell(3, 3);
            b.NextState();

            Assert.IsTrue(b.IsCellExist(2, 2));
        }
Пример #10
0
        static void Main(string[] args)
        {
            // new object of game
            Board b = new Board();

            // set your own size of board
            b.AreaSize = 7;

            // Set cells coordinates here

            // toad vertical
            // http://en.wikipedia.org/wiki/File:Game_of_life_toad.gif
            b.AddCell(1, 1);
            b.AddCell(1, 2);
            b.AddCell(1, 3);
            b.AddCell(2, 2);
            b.AddCell(2, 3);
            b.AddCell(2, 4);

            // tub
            // http://pl.wikipedia.org/wiki/Plik:JdlV_bloc_4.9.gif
            b.AddCell(-5, 0);
            b.AddCell(-5, 2);
            b.AddCell(-6, 1);
            b.AddCell(-4, 1);

            // glider
            // http://en.wikipedia.org/wiki/File:Game_of_life_animated_glider.gif
            b.AddCell(-18, -5);
            b.AddCell(-18, -4);
            b.AddCell(-18, -3);
            b.AddCell(-19, -3);
            b.AddCell(-20, -4);

            // blinker
            // http://en.wikipedia.org/wiki/File:Game_of_life_blinker.gif
            b.AddCell(10, 0);
            b.AddCell(11, 0);
            b.AddCell(12, 0);

            // blinker
            b.AddCell(-10, 5);
            b.AddCell(-10, 6);
            b.AddCell(-10, 7);

            // some random cells
            Random random = new Random();
            int randomX, randomY;

            // 50 random cells
            for (int i = 0; i < 50; i++)
            {
                randomX = random.Next(-10, 20);
                randomY = random.Next(-10, 20);

                b.AddCell(randomX, randomY);
            }

            //// display board
            //b.PrintCurrentBoard();

            //// display coordinates of cells
            //b.PrintCurrentStateCoordinates();

            //// calculate next state of game
            //b.NextState();

            //// and print board :)
            //b.PrintCurrentBoard();

            //// pause befor start game
            //Thread.Sleep(2000);

            // run game in infinity loop
            b.PlayGame(timeSleep: 250, displayCurrentCoordinates: false);

            // shows amount of cells and recursion at step
            //for (int i = 0; i < 100; i++)
            //{
            //    b.NextState();
            //    Console.WriteLine("Step " + i + ", Cells on board: " + b.CountCells() + ", Recursion: " + b.CounterMethod_GiveLifeToNeighboursIfPossible);
            //}

            Console.ReadKey();
        }