//game loop is passed as a delegate to fast loop void GameLoop(double elapsedTime) { _fps.Process(elapsedTime); //Console.WriteLine(FramesPerSecond.DeltaTime); _system.Update(elapsedTime); _system.Render(); _openGLControl.Refresh(); }
private void GameLoop(float deltaTime) { m_System.Update(deltaTime); m_System.Draw(); m_OpenGLControl.Refresh(); }
//game loop is passed as a delegate to fast loop void GameLoop(double elapsedTime) { _system.Update(elapsedTime); _system.Render(); _openGLControl.Refresh(); }