public void TestAddedStateExists() { StateSystem stateSystem = new StateSystem(); stateSystem.AddState("splash", new SplashScreenState(stateSystem)); // Does the added function now exist? Assert.IsTrue(stateSystem.Exists("splash")); }
public SplashScreenState(StateSystem system) { _system = system; }
public TitleMenuState(StateSystem system) { _system = system; }
public SplashcreenState(StateSystem _system) { // TODO: Complete member initialization this._system = _system; }
public SplashScreenState(StateSystem system) { m_System = system; }