public TextRenderState(TextureManager textureManager) { _textureManager = textureManager; _font = new Font(textureManager.Get("font"), FontParser.Parse("Image/font.fnt")); }
public SpecialEffectState(TextureManager manager) { _font = new Font(manager.Get("font"), FontParser.Parse("Image/font.fnt")); _text = new Text("Fermath", _font); }