public TextRenderState(TextureManager textureManager)
 {
     _textureManager = textureManager;
     _font           = new Font(textureManager.Get("font"), FontParser.Parse("Image/font.fnt"));
 }
 public SpecialEffectState(TextureManager manager)
 {
     _font = new Font(manager.Get("font"), FontParser.Parse("Image/font.fnt"));
     _text = new Text("Fermath", _font);
 }