Пример #1
0
 public void Update(GameTime gameTime, InputState inputState)
 {
     if (inputState.IsPause(PlayerIndex.One))
     {
         _gameStateManager.ChangeState("SpaceDefenderPlaying", _gameComponents);
     }
 }
        public void Update(GameTime gameTime, InputState inputState)
        {
            if (inputState.IsPause(PlayerIndex.One))
            {
                _gameStateManager.ChangeState("Paused", _gameComponents);

                return;
            }

            CheckForCollisions();

            foreach (KeyValuePair<string, IDrawableGameComponent> item in _gameComponents)
            {
                item.Value.Update(gameTime, inputState);
            }
        }