public void Update(GameTime gameTime, InputState inputState) { if (inputState.IsPause(PlayerIndex.One)) { _gameStateManager.ChangeState("SpaceDefenderPlaying", _gameComponents); } }
public void Update(GameTime gameTime, InputState inputState) { if (inputState.IsPause(PlayerIndex.One)) { _gameStateManager.ChangeState("Paused", _gameComponents); return; } CheckForCollisions(); foreach (KeyValuePair<string, IDrawableGameComponent> item in _gameComponents) { item.Value.Update(gameTime, inputState); } }