animation(anim_name[,start_time[,normalized_anim_start_time]]); or animation(anim_name[,start_time[,normalized_anim_start_time]]) { speed(0.6, isEffectSkillTime); playmode(1, crossFadeTime); };
Наследование: AbstractSkillTriger
        protected override ISkillTriger OnClone()
        {
            AnimationTriger triger = new AnimationTriger();

            triger.m_AnimName.CopyFrom(m_AnimName);
            triger.m_NormalizedAnimStartTime.CopyFrom(m_NormalizedAnimStartTime);
            triger.m_Speed             = m_Speed;
            triger.m_IsEffectSkillTime = m_IsEffectSkillTime;
            triger.m_PlayMode          = m_PlayMode;
            triger.m_CrossFadeTime     = m_CrossFadeTime;

            return(triger);
        }
        protected override ISkillTriger OnClone()
        {
            AnimationTriger triger = new AnimationTriger();
            triger.m_AnimName.CopyFrom(m_AnimName);
            triger.m_NormalizedAnimStartTime.CopyFrom(m_NormalizedAnimStartTime);
            triger.m_Speed = m_Speed;
            triger.m_IsEffectSkillTime = m_IsEffectSkillTime;
            triger.m_PlayMode = m_PlayMode;
            triger.m_CrossFadeTime = m_CrossFadeTime;

            return triger;
        }