Пример #1
0
 private static void ClearAllBuild()
 {
     if (IsOperation("确认要清理所有资源"))
     {
         BundleSetting.ClearAllBuild(PathConfig.RES_OUTPUT);
     }
 }
Пример #2
0
 private static void BuildAssetBundleStandaloneWindow64()
 {
     if (IsOperation())
     {
         BundleSetting.BuildAssetBundle(BuildTarget.StandaloneWindows64, PathConfig.RES_OUTPUT);
     }
 }
Пример #3
0
 private static void BuildAssetBundleActivePlatform()
 {
     if (IsOperation())
     {
         BundleSetting.BuildAssetBundle(EditorUserBuildSettings.activeBuildTarget, PathConfig.RES_OUTPUT);
     }
 }
Пример #4
0
 private static void BuildAssetBundleiOS()
 {
     if (IsOperation())
     {
         BundleSetting.BuildAssetBundle(BuildTarget.iOS, PathConfig.RES_OUTPUT);
     }
 }
Пример #5
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 public static void UpdateAllBundleName(bool isClear = false)
 {
     if (isClear)
     {
         BundleSetting.ClearAllBundleName();
     }
     BundleSetting.UpdateAllBundleName();
 }
Пример #6
0
 private static void ClearBundleName()
 {
     BundleSetting.ClearAllBundleName();
 }
Пример #7
0
 private static void UpdateBundleName()
 {
     BundleSetting.UpdateAllBundleName(false);
 }
Пример #8
0
 public static void ClearAllBundleName()
 {
     BundleSetting.ClearAllBundleName();
 }
Пример #9
0
 public static void ClearAllBuild()
 {
     BundleSetting.ClearAllBuild(PathConfig.RES_OUTPUT);
 }
Пример #10
0
 public static void BuildAssetBundleAndCopy(BuildTarget target, string output)
 {
     BundleSetting.BuildAssetBundle(target, output);
     BundleSetting.CopyAssetBundle(target);
 }